MArcomage

Free multiplayer on-line fantasy card game

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nitebite on 17:39, 21. May, 2012
As seen in the replay here, this card is quite powerful:
http://arcomage.net/?location=Replays_details&CurrentReplay=256266&PlayerView=1&Turn=49

IMO This new engineer is too strong... not only does it work great as finishers (you need no bricks, no need to worry 'bout the quarry lost), you can even "clone" them with halfling rogue several times, so it's probability to come up can be even higher then a common card (including one turn to "clone" it).

Maybe it's power can be decreased by including an "if-clause".

E.g:
Tower: +7
If Quarry>1: Tower: +10
Quarry: -1

Same proposition for Overseer.

If these cards are too weak then, go and switch the tower-gain... or increase tower by 25 if quarry>1
Damalycus on 10:22, 5. Dec, 2012
I think we should adjust this card for long mode

<65 in short mode
<98 in long mode
NG_Beholder on 11:02, 5. Dec, 2012
Damalycus wrote:
I think we should adjust this card for long mode

<65 in short mode
<98 in long mode

I'd rephrase it to "Won't raise tower above Max tower*2/3".
Damalycus on 09:51, 14. Jun, 2013
I've just seen it lower my opponents tower to 65 from 72 (-7)

So description is kinda misleading
Fithz Hood on 10:03, 14. Jun, 2013
yeah, code should be changed this way:


$tmp = max($mydata->Tower, 65);
$mydata->Tower+= 17; $mydata->Quarry-= 1; $mydata->Tower = min($temp, $mydata->Tower);
Mojko on 15:34, 14. Jun, 2013
Thx, for reporting :)