MArcomage

Free multiplayer on-line fantasy card game

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amaster on 15:52, 8. Jul, 2008
Apart from the overpowered card, what cards do you like the most? What cards do you think are necessary for most decks? Share your thoughts. ;P
garbageonly on 18:35, 8. Jul, 2008
PHOENIX is the best! Just freaking awesome. I mean as fav card, but its use is very limited
DPsycho on 01:06, 9. Jul, 2008
Never build a deck without Basic wall. Ten wall for one brick in times of need? Yes, please.
Progressor on 12:49, 9. Jul, 2008
Burglars Those recourses are MINE! // Next in line are the free Quick cards. ^^
Sylonus on 14:48, 9. Jul, 2008
Militia, always and forever.
dindon on 17:06, 9. Jul, 2008
I rather like Guard Tower and Defense Improvement for the versatility they give a deck. There's nothing more irritating than having a profusion of wall-building cards when you're against a tower-destruction deck (or, less so, having too many tower cards against a deck with lots of charge cards).
Fithz Hood on 10:06, 10. Jul, 2008
Last hope. becouse it remainds me the first version of faery (cost 3 gems, stock +3, play again) and it's useful also in ermengency.
anyway I love every swift/quick card, my dream is a swift "scepter of summoning"
viperio on 23:36, 10. Jul, 2008
Common card: Basic Wall (indeed - probably the best life-saver in the game:)) OR Abyssal Viper ^_____^
Uncommon card: Tough choice between Last Hope and Glacial Temple (a very chap card which can be used for combos with Soul Cleaver or for any recruit or brick-based deck)
Rare card: Crugg the destroyer (he brings down the house :))
amaster on 03:05, 4. Aug, 2008
Same here. I love nearly all quick/swift cards. They become parts of my card building.

For commons, Forest hunter and Burglars are good. No one mentions Merchant. I think this card is rather important. Black market / Tribute is really good but I only need either not both.
Perfection on 17:57, 27. Aug, 2008
COMMONS: wall and militia for obvious reasons (any free quick common cards are a must)
Graceful charity, because its a great card in the first place, and with the new bug that makes it work with wall and militia, its also a must!
Unicorn: i think its a nice card with decks that require lots if gems and not much recruits. it also counters light infantery....
Merchant: I put it in nearly every decks, nice to have choice of the ress u want
Don't be hasty: ppl all use quick cards so.... you often can -3 or -4 stock them with this card for free. in addition to this, you can decide not to use it when he gets shitty cards, and use it when he gets great cards

UNCOMMONS:
Pegasus for obvious reasons
Locust swarm is nice with swift heavy decks (like mage decks)

RARE: the obvious order of white lotus, prince thieves
also master of the past
and Tyran's pride

all great



Archon_Lives on 03:13, 14. Nov, 2008
I just won a game with All-Elemental attack. I kinda like that now. I burned all 360 resources that I had sitting there ;)

119 rounds, I had my opponent down to 1 magic, 1 quarry, and 1 dungeon and just waited for the tower builders that never came <_< The AEA came instead :D
JimmyMethod on 03:13, 16. Nov, 2008
Common: Unicorn - probably one of the most important defensive cards I 'use', if only to let it stay in my hand, stopping light infantry from doing lots of damage, also good as both a fairly cheap attack, and as a way to get turns worth of gems.

Uncommon: Auxilia - Probably one of the most useful cards in the game. I often get my hand filled with fairly generic cards that I don't need (lots of common wall cards, etc.). This empties it out generally bringing in a nice balance to your hand, but if there's a card you still want to keep (say, a big rare you're saving) you can still keep it.

JimmyMethod on 03:15, 16. Nov, 2008
Rare: Gotta be Danai Present, simply because every time it's ever been used on me, I've won the game two turns later, because you end up getting a ton of stock, and some other hand replacing card, like Architectural Improvements
Xenogeist on 11:34, 16. Nov, 2008
Common: Lookout towers (A lifesaver against direct tower destruction decks)
Uncommon: Gateway (hard to play but really fun)
Rare: Forced Labor (another great lifesaver card)