MArcomage

Free multiplayer on-line fantasy card game

Please log in

DPsycho on 18:03, 17. May, 2012
Clone Army, Uncommon, 0-cost

Attack = #instances of selected card in game multiplied by
it's rarity (C=3 U=7 R=17)


I'd like this more if you could target from your opponent's hand, making it as strong a countermeasure to collecting several of one card as it is an incentive. Hydra comes to mind. Hydra doesn't need the boost on the part of the one playing it, but it would be great if this could effectively be used against it.

12-24 damage in response to Flare attack is pretty nice. (Your opponent is likely to already have burning in hand, so you can't expect him to end up with four Searing fire.) I suppose you could use it with the Pallisades you're being given by a Horde deck, but you probably won't get very high values.

I can't think of any other cards you're likely to have several of in a game right now. What are others' thoughts?
Damalycus on 19:03, 17. May, 2012
Against hydra this would be such an overkill :)

Cloned zero cards, most used uncommons.

Now that you mention targeting enemy hand, I can't decide which one is better.
nitebite on 17:40, 21. May, 2012
to be back as the "oh-I-love-it-if-thematic"-guy:
Thinking of a Clone-Army, that defends vs. a grown-up Hydra I have to think automaticly of Terry Pratchett... c'mon... that's an impossible thought.
Also concerning "usability"-purposes, I don't think, that we need a uncommon card, that counters ONE SINGLE Hydra...

When I was reading of a clone-army, I thought that it will have the same attack as another card in hand... of course, this should have an impact on the costs...
Coolis on 20:39, 21. May, 2012
We've already had a counter to hydra. It's called Fairy dragon.