At the one hand, i like that it can summon either a nature or a restoration card and that it cannot be controlled.
In comibnation with spring wood you have a relieable keyword trigger of either restoration and nature, since you have are 9+6/9+6/9+4 common/uncommon/rares nature+restoration cards.
This is almost a chance of 28/43 to have a non-common card, while there is a chance of 13/48 to have a rare one.
And we have to think about the nature cards, each uncommon nature is like a free rare (combine with veteran militia or dreamn shift for full effect), while nature rares are heavy-striking ones (apocalytic rain, all elemental attac etc.)
So all in all, the replacing effect is reliable enough in non-nature or restoration decks, while in restoration or nature decks this card is a wasted slot, since your hand is already flooded with nature or restoration cards. I use it in a Alliance/mage deck with spring wood and ent, and its bringing me most time the game ender via nature trigger or alliance and mage tokens, when it stays on hand.
And, above this, this replaces a card. So, you can swap a useless card with a potential usefull one and you get the draw.
On the other hand, this card has an attack value of 5 for 6 gems, what is somekind low. I would suggest a littly buff like a cost reduction to 5 or an attack increasement to 6, but this changes are just that small that they are not needed to be done.