Fithz wrote:
Other changes I would like to suggest, many of them are old cards that haven't changed despite the introduction of many facility+, stock+ and changing hand cards:
architectural improovment: rise the cost to 30 bricks
call of the wilds: raise cost to 8
clay golem: raise cost to 30
corsair: make it summons also common brigands
death wave: changing "attack:4N" into "enemy wall:-4N"
deathwood shaman: changing -6M into -5M, raising cost to 14/12
desert outpost: raise cost to 18
elven apprentice: changing "summons" into "replace a (random) common in hand with"
forest dragon: changing cost to 30r and lower attack to 7N
giant: add "enemy can't draw rares"
giant spider: remove frenzy lower cost to 4
necromancy: rise cost to 6g
orc regiment: raise cost to 65
Piramids: raise cost to 73b
redising: add "enemy tower:+enemy wall, enemy wall=0"
thug: raise cost to 6, add horde
volcano: raise cost to 32
wishing lagoon: raise cost to 15
I removed all changes I agree with from that quote.
Architectural improvement is kinda weak except one thing it summons: Pyramids. So I think it's unneeded.
Call of the wilds: 8R and production x0 is too much. I'd remove production x0 or raise cost to 4-5, if needed.
Clay golem and Desert outpost: what's the point? I think these two cards are fine.
Corsairs: I'd rather nerf Pirate bay like that. Changing its stock stealing to something resonable would be better than summoning a common. Stock stealing effect of that kind must be on another card, and it must be rare Brigand.
Death wave: maybe split its attack - enemy wall: -2N, attack: 2N?
Deathwood shaman: don't raise its cost, please.
Elven apprentice: 3/3/3 cost would be better for it. This effect should not be overused.
Forest dragon: how about 36R, attack: 7N, N = Nature + Dragon in game?
Giant: I'd go further and add +1 random resource for each card you discarded.
Giant spider: as I said in another thread, Wolf raiders are much better candidate to remove Frenzy. But I want to see how Mojko is going to rework it. :)
Necromancy: 6 is too harsh. 3 would be enough.
Redesign: this card needs something different. In this form Redesign will be something like almost unusable building Catastrophe.
Thug: another platform for Horde? Maybe leave it as is?
Volcano: it's the weakest of rare Nature cards. Leave it as is, please.
Wishing lagoon and its cardset: I have another idea about it.