MArcomage

Free multiplayer on-line fantasy card game

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amaster on 15:43, 8. Jul, 2008
I'm interested to know how you play this game. Are you:
(1) Direct Destructor (Kill Wall -> Kill Tower);
(2) Tower Destructor (Kill Tower Directly);
(3) Constructor (Build Tower to win);
(4) Resource Gatherer (get enough stock to win);
(5) Titan Summoner (collect all parts of titan to win).
Which type of players are you? Are you strictly one type or a mixture of different types?
garbageonly on 15:52, 8. Jul, 2008
I'm mix. Resources win is hardest (I mean if I only aim to win by res not tower or destruction at all) I couldn't win against skilled player easily :( But I have yet to try to build a titan.
wormfog on 22:25, 8. Jul, 2008
I go rush! Tower Destructor!
DPsycho on 01:16, 9. Jul, 2008
Usually, I go for direct destruction, but my primary deck gives me options to build a substantial wall or race against builders should the need arise. My secondary deck is almost entirely facility and stock attacks for a far different experience, but I've found that I don't handle that kind of game as well.
Sylonus on 05:48, 9. Jul, 2008
My general strategy is to play with the most efficient cards to stay in the game and build up resources, then draw a kill card with a large enough stock to use it to win. (Something like 100 Attack for 60 Recruits, Implosion, Pyramids so forth.)

Though I also do have a rush direct deck, and a tower building deck.
dindon on 12:42, 9. Jul, 2008
I've tried all of those approaches (except for victory by resource accumulation, which is a bit silly to try for when there are cards that are essentially instant victory that cost 1/6th the resources you need for a resource victory), but I think I like the tower destruction strategy the best. It often results in extremely fast (<20 turns) victories, and has a good chance against any deck other than a pure tower construction one.
Progressor on 12:47, 9. Jul, 2008
I tend to build a deck around a certain keyword. In the case of Beasts, it will be aggressive, in case of unliving, it will be more constructive.
Fithz Hood on 10:13, 10. Jul, 2008
I've changed a lot of decks so i use a lot of strategies. the strategy that i use more often is divided in 2 fases: first: accomulation and defence (mostly wall), second: search for a good killer card (using auxilia, second chance, militia and even tribute). third fase profit.
viperio on 23:27, 10. Jul, 2008
Hi all :). I'm mostly a defensive player, but I try to keep an oponent control element in some of my decks - for example with Abyssal Viper, Warlock, Erosion and the Mage. Generally I prefer well-planned decks with a relatively high survivability and/or a themed deck with something to compliment the theme's strong points (like having Overpower and some Quick cards along with Auxilia and Beastiary).
amaster on 03:14, 4. Aug, 2008
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I think I like the tower destruction strategy the best. It often results in extremely fast (<20 turns) victories, and has a good chance against any deck other than a pure tower construction one.
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Tower destruction is great. It's the first strategy that I try. But the choices of tower killer cards are very limited (compared to those which are direct attack). I asked if we can create more tower killer cards to choose, especially some powerful rare tower killers. The reply was positive but finally none is made. (upset :"( )

If the player knows how to protect its tower properly, it's difficult to win in this way. The direct destruction is better because there are so many choices available.