MArcomage

Free multiplayer on-line fantasy card game

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wolfheart on 19:23, 11. Feb, 2012
Currently i have over 2x win ratio and its even with then i had crap brigand deck and experienting with it. Now i really rarelly loose with brigand deck. And its extremy boring to play vs brigand deck as it is now. Tokens are too easy to gain. U get tokens to 100 almost every 2nd card. Only solution i see is to reduce token gain to 5 from 10.
NG_Beholder on 19:50, 11. Feb, 2012
It's not tokens, it's that stupid Master thief which is summoned after every single Corsairs or Pirate bay and locks an opponent. Plus, of course, Elven rogue.
I'll most probably beat any Brigand deck with Restoration though... but Restoration has ridiculously strong resource gaining cardset. Facilities+ deck has almost 0 chance to raise facilities faster than Brigands lock it.
wolfheart on 19:57, 11. Feb, 2012
I agree master thief is still 2 powerful.
Master thief is stronger then prince of thieves most of the time and more useful
Quincunx on 22:32, 11. Feb, 2012
I feel like the problem is not that brigand decks are too powerful (though master thief definitely needs a nerf), but that when they succeed, they are incredibly boring and frustrating to play against, and allow for no comeback potential and minimal counterplay. If they are also powerful enough to be a viable or strong deck composition, then this sort of toxic gameplay can take over other less frustrating strategies, making the game overall less enjoyable to those playing.

Basically, in my opinion, balance decisions should not only consider overall power, but also potential counterplay, flavour of cards/keywords, fun to play with and against, and additional dimensions of strategy that might arise from the introduction of each card/keyword. Brigand decks have no counterplay once the opponent is pinned, do not provide much additional gameplay on either side, and are not fun to play against (or in my opinion, even execute). To balance this, I don't think they should be allowed to be an especially powerful strategy.
wolfheart on 22:37, 11. Feb, 2012
i sugest 2 option cards for each keyword like
Gate keeper solider
1) Attack 7
2) You gain twice whats stolen etc
or option 3) Discard 2 brigands from oponent hand or
4) +6 wall if oposite card was brigand replace it with some zero card etc
3) But yeah all what i can think of it is players need card what can discard brigand cards and gain something from them


And yes my point is that playing against brigand deck is like banging against wall because almost all anti brigand deck cards are only usable then playing against brigand but will ruing deck complatly against any other deck
dindon on 23:41, 11. Feb, 2012
Quincunx wrote:
I feel like the problem is not that brigand decks are too powerful (though master thief definitely needs a nerf), but that when they succeed, they are incredibly boring and frustrating to play against, and allow for no comeback potential and minimal counterplay.

Strongly agree.
DPsycho on 02:12, 12. Feb, 2012
dindon wrote:
Strongly agree.
+1
NG_Beholder on 07:33, 12. Feb, 2012
Quincunx wrote:
I feel like the problem is not that brigand decks are too powerful (though master thief definitely needs a nerf), but that when they succeed, they are incredibly boring and frustrating to play against, and allow for no comeback potential and minimal counterplay.

Yes, also this, of course.