MArcomage

Free multiplayer on-line fantasy card game

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Spoon on 18:02, 7. Feb, 2012
I'd like to suggest a feature that shows various statistics about the game when the game is over.
It could be a simple text box, with stats like:
Damage sustained
Damage Dealt
Luck (#rares drawn:#rares you were likely to get, maybe same for uncommons)
Facilities raised
Favourite card
Cards discarded
Resources stolen

etc.

If I've had a particularly long game, I often wonder "I must have built over 9000 tower in this game!", or "What! He drew another rare!?" and it would be nice to see the actual figures. Also, it might promote some post-game chatting :]
Damalycus on 07:05, 8. Feb, 2012
great idea, strange why noone came up with it before

I'm slightly confused by the "#rares you were likely to get"
NG_Beholder on 10:49, 8. Feb, 2012
Probability to draw a common is 65%, for uncommon it is 29%, and for rare it is 6%, so technically it can be counted. But there are numerous issues like summoners, hand discarding/replacing cards, Call of the wilds/Necromancy amplifier, Durable rares, persistent rares, Nature, Illusion... For example, with 2 Calls and 6 common Beasts in hand you can draw 6 rares in round 3, and in that case your "luck" would be huge, but it's not real luck, it's mechanics use.
So I don't think that "luck" parameter is good idea.
dimitris on 10:59, 8. Feb, 2012
I think the system can distinguish "hard draws" (normal) from "soft draws" (summoning/replacing etc.). You can see from the statistics section that Durables and Persistent have higher played count than drawn count.
Mojko on 13:00, 8. Feb, 2012
Interesting idea. I will have to do some analysis if it could be easily implemented.
Fithz Hood on 16:09, 8. Feb, 2012
What a funny idea
But it shouldn't be only in end game: I want a button to press whenever I want (like "replay").
Spoon on 17:22, 8. Feb, 2012
Fithz wrote:
What a funny idea
But it shouldn't be only in end game: I want a button to press whenever I want (like "replay").


Even better!
The luck if a bit of a tough one; It will either have to take into account all the altered probabilities when cards are summoned (you won't ever get a common Frenzy card, for example), or just disregard non-standard draws. (though maybe not ALL non-standard draws.)

If it gets too confusing, it doesn't have to be there, of course; these are just some ideas :)