MArcomage

Free multiplayer on-line fantasy card game

Please log in

Mojko on 11:26, 27. Feb, 2012
I really like the Aria keyword suggestion :)
Fithz Hood on 12:23, 27. Feb, 2012
Thank you.
I like the idea of "if something < N". it's so strange that none had suggested it before
Damalycus on 21:25, 27. Feb, 2012
Those recent concepts are very likable.

Token effect is conceptually nice, and in game mechanics very useful, token gain seems too much, but it all depends on how much of aria cards you can fit in your deck. If it's like 1/3 or 1/2 of your dexk it's surely ok. If it's full deck like undead than it's too much.
Fithz Hood on 21:44, 27. Feb, 2012
Yeah, the keyword has to be tested, but I think the effect is fine. If it's too powerful o too weak it should be balanced changing the tokens gain.
Mojko on 09:02, 3. Mar, 2012
Fithz wrote:
Thank you.
I like the idea of "if something < N". it's so strange that none had suggested it before


Actually, we have one card that uses this condition - Mummy.
Fithz Hood on 09:34, 3. Mar, 2012
Now that I think about it i see that "something < N" is the same thing that "N > something".
I'm so sad right now.
Mojko on 09:49, 3. Mar, 2012
Yeah, well it's just a matter of perspective. Anyway, I plan to add Aria keyword in the summer update along with new cards. Upcoming Easter update will be mostly balance changes (right now I have 34 changed cards).
Fithz Hood on 09:51, 3. Mar, 2012
yeah, so cool. I'm not sad anymore. I will propose other Aria cards.
nitebite on 09:22, 7. Mar, 2012
DPsycho wrote:
I would still like to see a keyword with a negative effect, just because we don't have anything quite like it...

agree totally. A negative keyword would be something absolutly new!

DPsycho wrote:
One is to have the effect triggered by playing two cards...to make sure you don't play them consecutively or face a penalty.

Seems to easy to "work-around" for me... no problem to play a "normal" card between...

DPsycho wrote:
The other is to make it a Token keyword that features cards that are only useful when the keyword is set. I like this second one better because it would completely turn on their head cards that attack/consume/destroy tokens as well as one of the Far sight effects. It could even be that additional cards of the keyword subtract a bit from the total gained rather than adding to it (basic 25, bonus -1).

hard to manage... what if the keyword isn't set? Don't know, how "hard" it is to implement... but to me, it looks like a "bad" solution.

Another option would be, to base the negative effect on the number of other keyword cards of the same type in hand. So you have to think on how many of this keyword cards to add to your deck. That way you have to get rid of your evil minions, before they grow to strong and revolt in your own castle.

Example:
When keyword card is played, loose one random ressource for each common, 3 for each uncommon and 9 for each rare in hand.
Of course there are better examples ;-) but that's your job now ;-)

btw.: Aria seems a good keyword to me :-D ...the cards gaining it should be tweaked then of course...
godisdead on 10:50, 7. Mar, 2012
hard to manage... what if the keyword isn't set? Don't know, how "hard" it is to implement... but to me, it looks like a "bad" solution.

Example : in the text of keyword
> If keyword is set and trigger
-1 highest facility

> If keyword is not set
-10 stock !

Spoon on 21:14, 18. Apr, 2012
Just thought of an idea for a Keyword:

Empowered
Basic Gain (-30), Bonus Gain 0

The tokens would need to be boosted in other ways, Far Sight being the most obvious source. Now, I'm not sure if the keyword effect can be different for each card, but either way, I planned on the keyword boosting the card effect in some way.

Maybe it would be possible to multiply Attack/construction/stock gain/etc. ?

As an added bonus, this would make the Far Sight effect vs. blue cards much more useful.
Example card:

Empowered Mage, 2G
Attack: 5
If Empowered:
Attack: 5

Theme-wise, it would fit with many existing cards and could be tacked onto them.
Mojko on 06:11, 19. Apr, 2012
It's implementable, but I'm not sure if it's a good idea. The keyword could be difficult to balance and can be confusing for players.