DPsycho wrote:
I would still like to see a keyword with a negative effect, just because we don't have anything quite like it...
...to make it a Token keyword that features cards that are only useful when the keyword is set...
I wanted horde to be like this
I have a little tweak as alternative to "if tokens are set blabla"
We have different cards with KEYWORD TOKENS/X or >X or <X effects, usually the more tokens you have the more powerfull they are, without resetting tokens to 0. And when we get to trigger keyword effect it blow-backs us HARD like "chop off player balls, roast them thoroughly while stomping on his left foot continuously"
highest resource =0
highest facilty -2
tower-enemy tower
replace half hand with ashes
and so on