MArcomage

Free multiplayer on-line fantasy card game

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NG_Beholder on 13:32, 12. Feb, 2012
Beastmaster - NICE! :) 45 attack and discarding a rare is much better than 0 attack and giving crapton of Frenzies in enemy hand.
Crystal golem - pretty nice. At least it's not 27-30 wall, only 16-18, which is very decent for a common.
Evolution... I'd like to see how will that work.
Fairy and Master thief - very reasonable IMO.
Mojko on 13:56, 12. Feb, 2012
When Evolution is played it will replace each card in your hand with a card from your deck which is one rarity class higher than the replaced card. Maybe I should adjust card effect to be more clear. Any ideas on rewording?
dimitris on 14:42, 12. Feb, 2012
Replace every uncommon in hand with rares from your deck and every common in hand with uncommon from your deck.
Lord_Earthfire on 14:51, 12. Feb, 2012
How about: "Replace any non-rare card in hand with a card from your deck of the next higher rarity"
DPsycho on 17:00, 12. Feb, 2012
Crystal golem. At only half the brick cost and with returned resources, this should be a lot easier to use in the two-turn Unliving rotation. I'll miss the extra N worth of wall gain, but I'll take this as it is.

I have (and often use) Evolution in one deck, Unliving, and I'll have to remove it if this is what it is to become. I use it now to keep the two-turn rotation going, which requires having some Commons in the fresh hand. Having a hand of the more expensive Uncommons would mean I'd have to discard or play Rares for a few turns, and most Rares in that deck are, by necessity, not Unliving and also not cheap. And it will be obnoxious to have this card draw itself as would happen fairly frequently assuming it's in your deck, given that you played it and all. Add to that the loss of Swift and the removal of the effect to discard the opponent's hand, both crucially useful features, and this card is too different to be of use to me. If the reason behind changing it is to make it more appealing (and not a balance issue), then making it into a card that isn't useful in situations that it used to be simply won't do. If you want to go ahead with this revision, please make them separate cards.

War elephant. Now only useful as a Frenzy card. It probably was too useful in surprise attack decks with the wall halving anyway, so I won't complain.
Fithz Hood on 17:12, 12. Feb, 2012
DPsycho wrote:

I have (and often use) Evolution in one deck, Unliving, and I'll have to remove it if this is what it is to become. I use it now to keep the two-turn rotation going, which requires having some Commons in the fresh hand. Having a hand of the more expensive Uncommons would mean I'd have to discard or play Rares for a few turns, and most Rares in that deck are, by necessity, not Unliving and also not cheap. And it will be obnoxious to have this card draw itself as would happen fairly frequently assuming it's in your deck, given that you played it and all. Add to that the loss of Swift and the removal of the effect to discard the opponent's hand, both crucially useful features, and this card is too different to be of use to me. If the reason behind changing it is to make it more appealing (and not a balance issue), then making it into a card that isn't useful in situations that it used to be simply won't do. If you want to go ahead with this revision, please make them separate cards.


Totally agree here. I like it as it is, if you want to make it more interesting make it zero cost. and don't let enemy draw rares.
Damalycus on 03:27, 13. Feb, 2012
I like every change except Pixie

and i fail to see changes to chaos dwarf and divine guidance

oh and the "upgrade rarity" seems enough explanatory as it is
NG_Beholder on 07:11, 13. Feb, 2012
Chaos dwarf cost from 3R to 4R, Divine guidance cost from 5G to 7G.
Ayrton on 23:40, 27. Feb, 2012
I don't see how Corsairs is being changed and the wording on evolution is perfect as is.
Coolis on 01:31, 28. Feb, 2012
Corsairs are reworded from "steals stock" to "steals resources"
nitebite on 20:28, 12. Mar, 2012
IMO tavern is too "strong": Having only this runic card and no soldier deck, it gives wall +10 (or +12 or tower +2 if runic triggered) rec. +1. Compared with reinforced gate (same cost, maybe only wall +6) it seems stronger, more "dynamic" (probably also a recruits-builder) and has no real nerf.
...to be constructive: what about a "summons (non-rare) soldier or barbarian... instead... (maybe even to select with 2 modes)
Ayrton on 00:58, 16. Mar, 2012
Can't wait for Chaos Dwarf to be nerfed. The majority of games I play now are against people using flavor of the month construction decks. YOU KNOW WHO YOU ARE. HAVE SOME RESPECT FOR YOURSELVES.
Mojko on 07:01, 5. Apr, 2012
Balance changes are now finalized and awaiting to be deployed on April the 7th. There will be no new cards because I plan to do a new cards heavy update during the summer - I already have many card ideas that only wait to be implemented (also Fithz has provided me with many great pictures). Additionally there are many nice concepts I plan to implement as well ;-)
Fithz Hood on 18:36, 5. Apr, 2012
Great, I love huge updates. Too bad summer is so far away.
Fithz Hood on 21:31, 8. Apr, 2012
I like how barbarian deck was supported in this update. Personally I would have turned war elephant from soldier to barbarian because soldier deck doesn't have any connection with frenzy.
jubekoll on 04:36, 9. Apr, 2012
i would still take war elephant to barbarian deck cuz of frenzy. barbarion + frenzy war elephant would be 2 op
jubekoll on 05:18, 9. Apr, 2012
my problem is the opest card in game phoenix.
How come it has direct common summoner card? There is no other common cards to summon rares.
Why its not banisable?

this card is so op that ones he gets 31-10 its game over since rebrith gives u 16 gems back wtf? so u get 16+3 gems back after playing that card so u can play 3-4 turns it again and deal 100+ damage. oponent wont have even time to build or do anything then just discard burning cards. I sugest to make rebirth banishable and remove 16 gems gain.
jubekoll on 05:21, 9. Apr, 2012
and chaos got nerfed way 2 much. if u remove tower gain give at least 4 wall for discarding common.
Mojko on 07:25, 9. Apr, 2012
Fithz wrote:
I like how barbarian deck was supported in this update. Personally I would have turned war elephant from soldier to barbarian because soldier deck doesn't have any connection with frenzy.


I actually like the idea.

jubekoll wrote:
i would still take war elephant to barbarian deck cuz of frenzy. barbarion + frenzy war elephant would be 2 op


I don't think so. Soldier keyword gives you the opportunity to gain half the recruits cost, while giving it the barbarian keyword gives you extra wall damage. Of course, with this change it would be easier to summon war elephant.

I think Phoenix feather and Phoenix are balanced at the moment. The summoning is costly and rebirth can be prevented as well. The summoning can be countered even in hidden mode games without actually revealing the card, if you pay attention.

Chaos dwarf has been weakened, yes. I will be analyzing its usage as I always do for the recently changed cards. However, before saying a card is weak, you should compare it to other cards with similar effect.
jubekoll on 09:02, 9. Apr, 2012

I think Phoenix feather and Phoenix are balanced at the moment. The summoning is costly and rebirth can be prevented as well. The summoning can be countered even in hidden mode games without actually revealing the card, if you pay attention.


How i can prevent rebirth?. Why i cant banish it then it acts like durable card. that 16 gems back giving is main problem ..u wont have anything to do then u get same damage played back after 4 turns again. Make then recruits 30 if u give 16 gems back.

It totally ruins your hand and deals so much damage and is so easy to play again after 4 turns.