MArcomage

Free multiplayer on-line fantasy card game

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NG_Beholder on 16:32, 8. Dec, 2011
These three cards are at Uncommon power level. And, in fact, I'm not really sure if existing Restoration uncommons (which are actually VERY powerful) won't be overshadowed with these concepts.
godisdead on 17:54, 8. Dec, 2011
https://arcomage.net/?location=Forum_thread&current_thread=2173&thread_current_page=0
DPsycho on 18:55, 8. Dec, 2011
I'll go one further and quote my post here.
DPsycho wrote:
For those who weren't around then, we used to have Quick 0-cost cards with positive effect. The result of this was that everyone was encouraged to have these cards in every deck as it was no different from replacing a Common slot with an increased chance to draw an Uncommon (or if you go back further, Rare). It is not in anyone's interest to encourage necessary similarities in everyone's decks. To fix this, Quick Commons were given costs and/or negative effect, and ultimately most were reworked to no longer be Quick.

Luck, as proposed, would not only recreate the initial problem (EVERY deck would have it), but it's starkly more advantageous than any of the Quick 0-cost that were necessarily nerfed.
All the same applies here AS WELL AS adding the Restoration keyword, making this absolutely ridiculous. Every deck would have it, and this is not a scenario we want to have.
Fithz Hood on 00:20, 9. Dec, 2011
I think that SanBur doesn't read the forum, and he's a bit unexperienced with balance issues.
Still I like this set of cards.
Let's see... I would remove quick and rise the cost to 4