MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 12:54, 19. Nov, 2011
OP as hell. Definitely OP.
godisdead on 13:19, 19. Nov, 2011
Yes, OP !
Change for
0 cost
quick
lose 1 random ressource.
DPsycho on 15:48, 19. Nov, 2011
Many of the cards he suggested are rather imbalanced. Not that they're bad ideas, but it looks like he needs more experience with the game to understand how such powerful additions as these would upset the balance.

For those who weren't around then, we used to have Quick 0-cost cards with positive effect. The result of this was that everyone was encouraged to have these cards in every deck as it was no different from replacing a Common slot with an increased chance to draw an Uncommon (or if you go back further, Rare). It is not in anyone's interest to encourage necessary similarities in everyone's decks. To fix this, Quick Commons were given costs and/or negative effect, and ultimately most were reworked to no longer be Quick.

Luck, as proposed, would not only recreate the initial problem (EVERY deck would have it), but it's starkly more advantageous than any of the Quick 0-cost that were necessarily nerfed.
Mojko on 15:11, 8. Dec, 2011
Still OP.
Damalycus on 15:18, 8. Dec, 2011
I think i'd take a zero quick in my decks even if it was stock-2