MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 00:45, 17. Nov, 2011
Mercenary, Common, 4g1r
Soldier Durable Enduring(7)
Attack 5
If last played card was Mercenary
Gems-4


Durable cards should have a higher cost/attack ratio to pay for staying on hand, especially as a Common. Additionally, cards that have a cost that draws from a different resource than usual, such as a Soldier mostly costing gems, should again have a higher cost/effect ratio. This card would be far too easily used to raise the Soldier counter before playing a more costly Soldier to trigger. (Arguments about the relative usefulness of the keyword effect aside...)

The additional 7 damage at the cost of an additional 4 gems sounds good to me, though.

I'd suggest either a higher cost or the removal of the Soldier keyword, preferably the latter. Gems are typically used for damage anyway, so removing Soldier fixes the second of my two points.
Damalycus on 00:55, 17. Nov, 2011
Removed soldier
dindon on 00:56, 17. Nov, 2011
DPsycho wrote:
Durable cards should have a higher cost/attack ratio to pay for staying on hand, especially as a Common.


(I'm assuming that by "higher cost/attack ratio", you mean they should cost more per unit of attack. If it's the opposite, then oops - disregard this post.)

Really? I feel like the opposite is true. Card turnover is one of the most valuable resources in the game. That's why a seemingly crummy card like Militia is so powerful (and popular). Durable cards give up the chance to draw new cards, which is a great cost, since it leads to a stagnant hand. When you play a normal common card, you get to replace it with a new card which is at least as powerful as the card you played, and possibly an uncommon or rare.
Damalycus on 01:16, 17. Nov, 2011
Made it more appealing :)
Mojko on 07:40, 17. Nov, 2011
Mercenary. Hmm which one to choose? As usual, Fithz provided the card picture I like more :) Maybe I could combine them into a single card as was done with Mermaid.
Quincunx on 07:44, 17. Nov, 2011
We also have a card called Mercenaries.
Damalycus on 10:51, 17. Nov, 2011
Geez :) remade into Sellsword
Mojko on 12:12, 17. Nov, 2011
Oh, we already have Sellsword as well :D
Damalycus on 14:53, 17. Nov, 2011
Kill me
Mojko on 15:36, 17. Nov, 2011
You know, you can use the search in the Concepts section to check if some name is already used.
Damalycus on 15:53, 17. Nov, 2011
I did that before choosing hired blade :)
Quincunx on 18:40, 17. Nov, 2011
Of course, the card text needs to be updated now!
DPsycho on 00:32, 26. Sep, 2012
Hired blade, Common, 4g1r

Enduring (7)
Attack 5
Replace selected card in hand with self
If last played card was Hired blade
Gems-4


I like the rework. One new suggestion, though, is to instead of gems -4 make it gems production x0. Otherwise, you could play it with 4 Magic and always generate 4 gems after the penalty is subtracted.
Damalycus on 08:29, 26. Sep, 2012
Good point, updated and corrected text a bit