MArcomage
Free multiplayer on-line fantasy card game
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Drakeling [Deleted]
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NG_Beholder
on
13:51, 15. Nov, 2011
#1
5 is too high multiplier for a common. Espacially zero-cost one.
Damalycus
on
13:55, 15. Nov, 2011
#2
Ok, noted
DPsycho
on
19:07, 15. Nov, 2011
#3
As a cheap Common, it needs a cap. As a zero-cost, it needs a low cap. I'd set the max at N=4 for 12 damage as it stands.
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Drakeling [Deleted]
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