MArcomage

Free multiplayer on-line fantasy card game

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NG_Beholder on 13:51, 15. Nov, 2011
5 is too high multiplier for a common. Espacially zero-cost one.
Damalycus on 13:55, 15. Nov, 2011
Ok, noted
DPsycho on 19:07, 15. Nov, 2011
As a cheap Common, it needs a cap. As a zero-cost, it needs a low cap. I'd set the max at N=4 for 12 damage as it stands.