MArcomage

Free multiplayer on-line fantasy card game

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NG_Beholder on 14:02, 14. Nov, 2011
This thread isn't about Shrine only, but also about Strive for height. It's pretty effective combo number-wise (10-19 wall and 4 gems for 4 bricks and 1 gem), but you need 2 turns to use it. If your opponent plays offensive deck - he'll probably break your combo with any attack card. Otherwise you will play it properly, but if your opponent's deck isn't offensive - you don't really need it.
I'd like to see these two cards merged. Like that:

Common, 3/1/0
If Wall is divisible by 10
Wall: +9
Gems: +4
else
Wall is raised up to the next height that is divisible by 10
Dreamydark on 02:37, 3. Apr, 2012
I've seen a problem with the Shrine Card. when someone's wall is down, he can use shrine and will get +9 wall and +4 gems... even though 0 CANNOT be divided by ANYTHING.
DPsycho on 04:00, 3. Apr, 2012
Zero can be divided by everything. It always gives zero, a whole number, making it valid.

It's dividing by zero that isn't possible, but since we're always dividing by 10 with this card, that doesn't apply here.

Using this when wall = 0 is working as intended.
Damalycus on 07:51, 3. Apr, 2012
aha, divisible without remainder
V0d01ey on 10:24, 23. Sep, 2012
How about to change it to "wall is divisible by 5" to make it more reliable?
Fithz Hood on 10:36, 23. Sep, 2012
I agree, it needs a little buff like this