MArcomage

Free multiplayer on-line fantasy card game

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andi on 09:42, 22. Oct, 2011
Definitely too strong. Make it more expensive.
Mojko on 06:34, 24. Oct, 2011
Yeah, I already noticed.

* takes out his nerfing bat *
NG_Beholder on 06:43, 24. Oct, 2011
How about change it to "Highest facility: +1"?
Mojko on 07:18, 24. Oct, 2011
I was thinking of raising the cost to 12/12/12 or changing the effect to random facility: +1.
Damalycus on 07:30, 24. Oct, 2011
In a game currently going on with andi i think the problem is +tower amount
Mojko on 08:02, 24. Oct, 2011
We could lower in to +10.
dindon on 14:50, 24. Oct, 2011
So it would become Tower of Babylon with a +1 facility for the cost of 10 gems and 10 recruits? Seems like a bit of a rip-off.
Mojko on 19:58, 26. Oct, 2011
How about "won't raise tower above 60"?
Damalycus on 21:10, 26. Oct, 2011
maybe maxtower/x and not 60? for long mode
NG_Beholder on 14:21, 5. Sep, 2012
It's been a while since this card was nerfed, and I think that production x0 makes it weaker than its counterparts. The more you play it, the more expensive it becomes, just like Byakko. But unlike Byakko, Academy won't receive anything in exchange.
I think its negative effect should be changed to "raised facility prod x0"?
I'll explain why.

Balancing antispam factor for Manufactory and Magic academy is bricks cost. You can raise Dungeon or Magic to 15, but your Quarry will remain the same, unless you raised it other way. Another thing is Architect academy - its balancing factor is prohibitive cost. And Academy has production x0.

Let's assume that we play all those cards three times in a row, having 3/3/3 facilities.

Resources spent:
Manufactory 45B/0G/45R
Magic academy 45B/45G/0R
Architect academy 90B/0G/0R
Academy 30B/30G/30R

Academy is easier to play multiple times, of course, but...

Resources produced:
Manufactory 9B/9G/15R
Magic academy 9B/15G/9R
Architect academy 15B/9G/9R
Academy 0B/0G/0R

...production does not compensate its cost, so net loss from this card is much higher than from the others (90 against 57 from all other cards). Moreover, this card scaling backwards with raised facilities.
With my suggestion implemented second list would look like this:

Resources produced:
Manufactory 9B/9G/15R
Magic academy 9B/15G/9R
Architect academy 15B/9G/9R
Academy 8B/8G/8R

Net loss is still higher (64 against 57), but it's not so drastic and IMO good enough as balancing factor.
What do you think?
Fithz Hood on 12:58, 12. Sep, 2012
yeah, I think that "raised facility prod. x0" is a good change.
when I see this card in my enemy hand I'm usually happy because I know it can slow down my opponent's game.
Mojko on 20:55, 12. Sep, 2012
I think highest facility production would be more appropriate.
NG_Beholder on 21:39, 12. Sep, 2012
Fair enough.
Mojko on 06:06, 13. Sep, 2012
It will have to wait though. Next update is scheduled to be on Christmas. I'm really looking forward to Fithz's new cards :) He was so kind that he not only created them as concepts, but he did the full implementation and testing by himself. Hats off to him ;-)
Fithz Hood on 09:01, 13. Sep, 2012
eh, I can't wait too, I'm glad you decided to put them in the game.
Damalycus on 11:55, 14. Sep, 2012
Hey, did I miss something? Can we see those concepts now?
Mojko on 12:27, 14. Sep, 2012
Well, Fithz made a local MArcomage setup and he started implementing and testing cards by himself. I'm not sure if all of the implemented cards were posted as concepts.