MArcomage
Free multiplayer on-line fantasy card game
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Rebirth
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Fithz Hood
on
21:49, 12. Oct, 2011
#1
Do we really need the
Rebirth
keyword?
It's used only in two cards and it's not supported.
We can simply replace it with few lines in the cards' text:
"If #
Burnibg
in game>3
summons xxxxx
gems: +16"
DPsycho
on
22:06, 12. Oct, 2011
#2
I like it. I like that it's so potent, only two cards use it. I wouldn't be opposed to other wordy effects being reduced to a keyword in future cards.
NG_Beholder
on
22:20, 12. Oct, 2011
#3
I don't know if we need it, but it should be counterable with Banish. Now it's stronger, but very specific version of Durable without counter.
Damalycus
on
08:01, 13. Oct, 2011
#4
I agree with Fithz.
Another option would be adding more rebirth in the future.
Arbnos
on
20:36, 14. Oct, 2011
#5
Damalycus, + good idea.
Arbnos
on
17:50, 20. Oct, 2011
#6
http://arcomage.netvor.sk/?location=Concepts_details¤t_concept=1726
sq
on
09:49, 4. Mar, 2016
#7
I have noticed that rebirth keyword description now reads "if the number of @keyword@
cards
is greater than 3", while the algorithm itself actually counts keywords and not cards, so Balrog, which is both burning and daemonic, counts for two cards. I have no problem with that, but I would prefer that the keyword description is corrected
DPsycho
on
15:29, 4. Mar, 2016
#8
Agreed.
MeCho
on
11:10, 5. Mar, 2016
#9
Im OK with few cards having the keyword it doesnt hurt anyone just to have them and more can be implemented
DPsycho
on
14:13, 5. Mar, 2016
#10
MeCho, you're replying to posts that are five years old. ;)
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Rebirth
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