MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 12:58, 8. Oct, 2011
I know it's kind of too soon, but I will probably have very little free time until December, so here is a really raw preview of the balance changes that are planned for Christmas update.

You can also suggest what effect should the new Horde keyword have, since it's still not final.
DPsycho on 13:14, 8. Oct, 2011
We'd had some discussion in an old thread about what a Horde keyword could be, and I recall there being some suggestions that were very unique and original. I'll see if I can find and link it.

Edit: Here it is.
DPsycho on 13:32, 8. Oct, 2011
I still like the idea of the Horde keyword being a negative effect. There is no keyword that functions that way, and I think it makes sense for Horde -- command these kinds of creatures, and you should be prepared to endure some form of backlash.

If it's a token keyword, cards would have to be written such that their effects require the player to have selected the keyword to be effective, and then triggering the keyword would cause the player some detriment. This would turn cards that steal or reduce tokens on their head, which I like, but it would also require a lot of rebalancing for the existing cards that are having the keyword added as well as necessarily making them wordier.

It could be implemented more easily if it's not a token keyword but one that triggers by playing two in a row like Aqua, Illusion, Restoration, etc. Play two Horde in a row, suffer some consequence.
Mojko on 13:40, 8. Oct, 2011
Thanks, I'll look into it ;-)
Fithz Hood on 14:03, 8. Oct, 2011
Already a new keyword? Intresting, but I hope Alliance and Runic will be supported in next update.

I write again here my suggestion for Horde


each time you play an horde card you get 0 tokens+10 tokens for every other horde in hand (so you need more than one horde to increase tokens).
each time an horde is played you lose N random resources (N=horde tokens/10).
when tokens =100: 4 bonus attack for every other horde in hand


But now I think it's a too strong bonus. so I change this:


when tokens =100: N bonus attack for every other horde in hand
N based on played card rarity (c:1;u:2;r:4)

Fithz Hood on 14:06, 8. Oct, 2011
Ah, someone call Jbryant3 back, he will be hppy seeing this
NG_Beholder on 21:21, 8. Oct, 2011
About Horde keyword - I like Fithz's idea. I'd like to see Horde as token keyword. It's been a while since last token keyword was added. Maybe it should have some negative effect when Horde cards are played consecutively, but with token effect as well.
Or, if you don't want Horde as token keyword:
Every time when Horde played after another, non-common Horde, enemy receives additional damage based on #Horde in hand and its rarity (2/3/4), but your tower will receive damage as well (1/1/2).

About cards.
Can't Centaur tribe keep Skirmisher? It's so great with it right now... And, I guess, Horde is supposed to have a synergy with Beast? Why don't you give it to Minotaur, Wolf raiders, Beast mistress and/or Beastmaster in that case?
Duelist is good, much better than Swordsman.
Locust swarm... I suppose it's a buff for rush decks, but is it justified? I don't know.
Thievery, renamed and reworked. It's great card as is, and such a change will be great for Brigand decks.
Cheaper Kidnap and Mind control. I'd make both 1 gem cheaper, to be honest.
Risen angel. Now that's an interesting card - a counter for Undead counter :)
dindon on 06:47, 10. Oct, 2011
There already aren't that many cards that Revolt can draw, and this update would reduce their numbers by about half. I wonder if we could get some new keywordless attack cards to compensate? Or see some kind of change in Revolt?
NG_Beholder on 07:32, 10. Oct, 2011
dindon wrote:
There already aren't that many cards that Revolt can draw, and this update would reduce their numbers by about half. I wonder if we could get some new keywordless attack cards to compensate? Or see some kind of change in Revolt?

I had the same thought :)
Loki on 20:22, 10. Oct, 2011
I don't know if it would be possible for it to work this way, but just based on the word "Horde" I think a really interesting way for this keyword to work would be to have it increase the the tokens of other keyword tokens.

I would have it be based on whatever the most common token keyword in hand was.

So, for example if you have 5 alliance and play a Horde, have it increase the alliance tokens.
Loki on 20:24, 10. Oct, 2011
Seems like that would make the cards really versatile, without overpowering them too much, and would allow decks to play really creatively.
DPsycho on 20:58, 10. Oct, 2011
Horde is not the same word as hoard, no matter how often people misspell both.
Damalycus on 05:17, 11. Oct, 2011
How about making token gain real fast, like burning, but when it reaches 100 you have a negative effect, like resources loss,or replacing one of your cards with some crap.

Also i had a concept with a common card raising all tokens in game to 65, it would be a nice crippling antihorde :)

Update: locust swarm is the killer now.
Fithz Hood on 13:54, 11. Oct, 2011
Damalycus wrote:
How about making token gain real fast, like burning, but when it reaches 100 you have a negative effect, like resources loss,or replacing one of your cards with some crap.

I simply don't set Horde's token counter in that case
Mojko on 14:02, 11. Oct, 2011
Fithz wrote:
Damalycus wrote:
How about making token gain real fast, like burning, but when it reaches 100 you have a negative effect, like resources loss,or replacing one of your cards with some crap.

I simply don't set Horde's token counter in that case


The negative effect of such card could trigger every time if matching token counter is not set. This would probably exclude any synergy with other keywords.
Damalycus on 15:04, 11. Oct, 2011
Fithz wrote:
Damalycus wrote:
How about making token gain real fast, like burning, but when it reaches 100 you have a negative effect, like resources loss,or replacing one of your cards with some crap.

I simply don't set Horde's token counter in that case


damn you're right, it's not obligatory to set them.
Loki on 16:11, 11. Oct, 2011
DPsycho wrote:
Horde is not the same word as hoard, no matter how often people misspell both.


Horde is descended from the mongol word "Orda" meaning tribe or clan. My suggestion implies that the Horde keyword improves the standing of whichever tribe or clan the deck is focused on.
DPsycho on 18:45, 11. Oct, 2011
Be that as it may, "horde" in a fantasy setting refers to an organized army of monsters as in Lord of the Rings and Warcraft. That it's being assigned to orcs and trolls reinforces that interpretation.
Mojko on 10:27, 31. Oct, 2011
Here is an updated draft.

Please note that Archmage, Conscript, Hidden treasure and Mirror strike will only have their effect corrected when played after the dummy card (AKA 'empty').
Damalycus on 11:18, 31. Oct, 2011
I wonder, how can i possibly play archmage after empty? :)