MArcomage

Free multiplayer on-line fantasy card game

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Coolis on 07:40, 8. Sep, 2011
This one is the worst titan card - expensive , small castle growth, weak additional effect ( which heart and head have - +1 to facility). I suggest a new condition - if unliving in hand > 4, +1 dungeon. It will be nice suplement to heart and head.
NG_Beholder on 07:49, 8. Sep, 2011
But it's near to useless bonus, considering that Titan decks (Titan/Unliving, Titan/zero cost etc) don't rely on dungeon/recruits. Better give it another keyword (Runic?), or reduce its cost to 9/9/9.
Coolis on 09:08, 8. Sep, 2011
My intent was to give the card a small bonus, which is exactly dungeon growth for these decks.
In most situations, the more facilities, the better. There are few cards good for this decks which need recruits - King's elite guard, cockatrice, water elemental power is increased, and it's fun to strike with orc regiment, when a opponent doesn't expect it ^^
DPsycho on 13:37, 8. Sep, 2011
I like it as it is. Refunding stock as it does now is better than adding a Dungeon, and the defensive gains along with triple brick accumulation with keyword works out to be a lot. I've played Unliving for years, and I never thought this card wasn't worth its cost. It simply has an inflated entry fee to make it harder to use (must have 12 gems and 12 recruits on hand to play a card that actually costs 10/10/10). What I'm getting at is that I don't want this added if it will cause something else to be taken away.

The only immediate benefit for an Unliving deck to adding to Dungeon would be further setting up the condition for Water elemental. If you're specifically accumulating recruits for a non-Unliving card, maybe an Orcish regiment in hand, you're better off not spending the 10 recruits to gain a dungeon.

If you wanted to change anything about this card, I'd wonder first why it costs recruits at all when most of the other Titan components do not.
Coolis on 13:43, 8. Sep, 2011
Titan's Heart costs recruit also.
Comparing Titan's Legs to other cards, for example Divine Intervention, castle growth is almost the same, cost is about triple hihger.
DPsycho on 14:01, 8. Sep, 2011
Divine intervention (which is arguably rather overpowered) relies on a condition that can severely backfire at worst or allows your opponent to discourage your play of it at best. Titan and Unliving keywords, if used effectively, make this worth the cost as opposed to the Holy keyword which is usually only useful on hand and not when played.

I do understand that this card looks expensive, but when used in an Unliving deck, it feels perfectly balanced. The one edge I'll give Divine intervention over it is that you can use DI with any deck and still have a very good chance of satisfying its condition, something that should probably be adjusted.
dindon on 21:45, 8. Sep, 2011
For what it's worth, I agree with Coolis. I made an unliving deck recently, and this was the only titan card I didn't take (not including completion ritual). I think it costs too much and does too little.
Fithz Hood on 22:23, 8. Sep, 2011
dindon wrote:
For what it's worth, I agree with Coolis. I made an unliving deck recently, and this was the only titan card I didn't take (not including completion ritual). I think it costs too much and does too little.


Same here. it's a good defending card but 10/10/10 is too much. Sure, it could trigger the unliving bonus, but I rather use some other unliving or priestess of light.
Anyway I have to say that this card is a part of the titan that gives you istant win. So it's ok for me if it's a little bit underpowered. (just look at exodia's parts if you know something about Yu-Gi-Oh)