-Barbarian Templars
A deck with a history. It dates back to the time we didn't have cards like Fanatic and Zealot, when I tried to make interesting combinations. Before the update I tried it with soldiers. Surely possible, but didn't really get it working. Now it's a Barbarian / Holy deck much alike others.
-Beasty Alliance
The beasty part is mainly there since there are some Beasts carrying the keyword. And, since it miraculously had some slots left on uncommon, it got the Beastiary / Overpower combo, and I decided to put Mask of the Phantasm to the test (so far, rather situational).
>Oddly enough, the deck aims for destruction.
-Burning Legion
Another deck with something Beast-ish. This time thanks to Keeper of souls, but behold! It also contains the B/O-Combo x).
>Destroying really is your best shot at winning this game.
-Dragon Soldier
Cheap Soldiers mixed with expensive Dragons, that's pretty much it.
>Really, it is.
-Experimental
Definitely my favourite. Unconventional... Might win on destruction, building... Hell, even time-out (though it lost the only one I encountered). Its based on lowering Facility's, and not just the enemy's ;-). It wouldn't be the first time for me to see all Facilitys being zero. The difference is, that my deck is build for it, and the other usually is not.
-Mage
Mages, Legends... You heard of them ;-)
>I'm not kidding, it really is.
-Neg Tower
Direct damage deck. It's also testing Mask of the Phantasm. And it's the most dull to play. Most likely to be overwritten.
>Still don't believe me? It is!
-Resource
Aims for Resource victory by increasing facility's with all versions of Apprentice and Book of magic, then playing production multipliers and other net cheap crap.
>And even decks don't build primarily for it, still win by it quite often.
How I decide which deck to play?
A D8, or if I didn't leave one near me:
http://www.roll-dice-online.com/
But you can make requests ;-)