MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 19:17, 7. Aug, 2011
Multiple times in the past I needed to test a card in some specific situation. I always had to temporary adjust the code according to specific needs. To save time I designed the new sandbox mode. It was originally meant only for developers, but it could be used by players as well.

The sandbox mode would allow you to create a test game where you could directly edit all game attributes (Tower, Wall, Tokens, cards on hand, override next card drawn... etc) and also play as both players. Of course this game wouldn't effect score or exp and it won't be recorded. So it's really just for testing and debugging.

Would you be interested in such a tool?
DPsycho on 19:43, 7. Aug, 2011
It could be useful. It would give those who try to help address issues players report in the forum a way to test the situations while you're not around.

What would be really neat is if we could also alter card code to try to debug, but that's leagues more complex. ;)
dindon on 19:06, 9. Aug, 2011
DPsycho wrote:
What would be really neat is if we could also alter card code to try to debug, but that's leagues more complex. ;)

Why would you want to do that? o-o

(Of course, if you really wanted to, you could just check out a copy of the code and run it with whatever changes you want. That's a bit of a pain though.)
Lord_Earthfire on 19:59, 9. Aug, 2011
The altering of the card code would be neat to test concepts to balance them before posting them. This would help, even if the card coding is needed to be learned. (Just alter the code of a card into something that fits to the concept.) On this way, we could directly post the code in the concept section, which saves work when some of these cards gets implemented.

Eit: All in all, i appreciate the Sandbox mode
Damalycus on 11:22, 16. Aug, 2011
If i need to test something hard - i give AI a very "sucki-ish" deck :) I personally would love a sandbox mode.