MArcomage

Free multiplayer on-line fantasy card game

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Damalycus on 12:57, 3. Jul, 2011
Why surrender us a two-way action? If I don't want to play anymore - who is going to make me? I can simply ignore that game, and all. Annoying thing that it takes a slot of active games, and NEXT button skips to it, and also there's always a notifier above.
Maybe make surrender in a simple one way button?

I'll rephrase - why do you need your enemy to accept your surrender?
DPsycho on 19:54, 3. Jul, 2011
It used to be that you could surrender as a one-sided action. Once experience bonuses and achievements were added, however, this became a way to deny your winning opponent the bonuses he would have earned had you endured the final turn(s).

Giving the opponent the choice of accepting means that he can opt to play his final card instead and earn what is rightfully his.

I suppose that this could be used as a stalling tactic if the losing player offers a surrender without taking his turn. We could retool the feature so that you can only attempt to surrender when it's the opponent's turn -- that is, after the player has played a card.

It wouldn't work to give an arbitrary bonus to the recipient of a surrender because players could use this to inflate their wins with hardly any effort.
Damalycus on 21:43, 3. Jul, 2011
You sum all my thoughts about this subject.

Well I had gone all into resources, and got tornadoed, and I'm too lazy to twitch to the music. It's not like he's got a titan ritual prepared.
Damalycus on 23:04, 24. Dec, 2011
I think i have found to make surrender more appealing to both sides

give awards if requirements are met

Saboteur (1 gold) - win by destroying opponent's tower, but opponent's wall must not be completely destroyed NONE
Gentle touch (2 gold) - win by playing a common card MAYBE
Desolator (3 gold) - win while enemy facilities = 1 YES
Dragon (3 gold) - win by playing a Dragon MAYBE
Carpenter (4 gold) - win while each of your facility has at least double its starting value YES
Titan (4 gold) - win with the Titan set
Assassin (5 gold) - win within 10 rounds (20 rounds in long mode) YES
Snob (6 gold) - win by discarding a card by standard discard action NONE
Collector (7 gold) - win with at least 4 rare cards in hand (played card doesn't count) YES
Builder (8 gold) - win with maximum wall YES
Survivor (9 gold) - win with 1 tower and 0 wall YES