MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 14:46, 13. Jun, 2011
Which is your most powerful deck?
Mine is a holy deck with big rares: 58 victories and 16 losses so far.
It's good in every mode: normal, long, hidden or not
dimitris on 14:53, 13. Jun, 2011
Currently, a keywordless deck: 26 wins / 16 losses. Second comes a 0-cost/plague which is also few-keywords: 13 wins / 3 losses. I know the numbers are not big, but I don't play much lately and I quite frequently reset my decks and statistics.

My all-time best was an Unliving deck which had around 75% win ratio.
sol on 17:12, 13. Jun, 2011
Same as Fithz. Holy with big rares, 47 wins/ 12 losses (with a few victories vs MArcomage though)
Unexpected on 17:15, 13. Jun, 2011
Building Tower deck 141/59
Lord Ornlu on 17:18, 13. Jun, 2011
Rush deck, lots of charge/-wall cards with a few resource boosters

88 victories to 30 losses

the other one is a weird Aqua deck with +tower cards. I made it initially to get construction victories but I end up usually with destruction victories

51 victories to 27 losses
Xattab on 06:12, 14. Jun, 2011
Holy/Solder - 188/81 , not so good in long mode.
Aqua - 157/65
Apsu on 07:19, 14. Jun, 2011
In overall I consider my holy deck to be my best one. 139/89.
I haven't been playing my non-keyworder deck as much but it has a ratio of 20/10, but I bet if I would play more (against better players) it'd drop to way worse than holy.
dindon on 10:07, 14. Jun, 2011
My rush deck is 447:76.

(Nerf rush decks!)
Mojko on 06:33, 15. Jun, 2011
I wonder if we can make a new level of difficulty for AI by giving him fully optimized decks ;-)
Lord Ornlu on 09:12, 15. Jun, 2011
How will they be optimized though?
Mojko on 11:20, 15. Jun, 2011
Well, we could make a 'custom AI' section similar to concepts section. You could create your own AI, give it a deck of your choice and customize its behaviour. Once tested, it could be made public for anyone to play against it.
vault on 11:56, 15. Jun, 2011
Orc Regiment based, non-keyword deck - 356:135:1, it's mainly for hidden long mode.

I thought it's good, but after this..

NG_Beholder wrote:
Against WHAT building decks? The game balance is all about destruction. How many times did you see building or resource decks against you during last, say, 200 games?


..I tried to create some building deck one or two weeks ago, mainly for normal non-hidden mode, but pretty good also for long mode and playable in hidden mode... and the current stats are 66:13:3, so it's better :)
NG_Beholder on 12:05, 15. Jun, 2011
Obviously the best of my decks is Holy/Soldier - 64 wins, 22 losses. But I don't really like it, so my most played is Restoration deck with hand replacers and heavy rares - 238/141.
Fithz Hood on 12:05, 15. Jun, 2011
Yes, building decks are not weak at all, they are simple underused.
If you want to see a good building deck you should challange Tibelix, his deck is really good.
Also Chemo has a good building deck. also my building deck has good statistics: 45 victories and 30 losses. probably it could be better if used only in normal mode.
It would be nice to have some more detailed statics for decks (and players) as win/lose/draw for normal/long/hidden/non-hidden modes
vault on 12:18, 15. Jun, 2011
Fithz wrote:
Yes, building decks are not weak at all, they are simple underused.

Yes, 'cause it's sometimes quite boring to build and build if you can smash your opponent instead of that ;))

Fithz wrote:
Also Chemo has a good building deck.

Yes, I know it very well ;) One of few players where I have a negative score :) 34:38 :) I must catch it up :P

Fithz wrote:
It would be nice to have some more detailed statics for decks (and players) as win/lose/draw for normal/long/hidden/non-hidden modes


Definitely.
dimitris on 12:26, 15. Jun, 2011
vault wrote:

Yes, 'cause it's sometimes quite boring to build and build if you can smash your opponent instead of that ;))


So, it's easier to "smash" than to "build", so Destruction > Construction.
The best decks are those that follow a "strict" strategy, whether building or attacking. That's why rush decks have so high win rates.
NG_Beholder on 12:51, 15. Jun, 2011
dimitris wrote:
So, it's easier to "smash" than to "build", so Destruction > Construction.

Now I'd say it's not so much more easier but much more interesting and variative. As I said before, there is too many destructive finishers/oneshots and too few constructive and resource ones.
DPsycho on 14:05, 15. Jun, 2011
dimitris wrote:
The best decks are those that follow a "strict" strategy, whether building or attacking.

My Unliving deck says otherwise. With so many cards that build and smash, often at the same time, it's hard to tell until the final draw which victory type it will be. The strategy pretty much ends up being 1) increase Quarry, 2) play expensive cards when triggering keyword effect.
Mojko on 06:27, 16. Jun, 2011
dindon wrote:
My rush deck is 447:76.

(Nerf rush decks!)


How about raising starting wall again? By 5/7 in normal/long. So after the change the starting wall would be 30/45.
dimitris on 07:59, 16. Jun, 2011
I don't think that rush decks needs nerfing. It's just an effective strategy.
Besides, raising the wall won't affect direct tower attacking decks, which is a type of rush deck no?