MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 13:15, 26. May, 2011
We already have a Fireball card.
Arbnos on 13:24, 26. May, 2011
It is Great Fireball))
vault on 13:26, 26. May, 2011
Mojko wrote:
We already have a Fireball card.

Oh, I forgot...and I'm blind ;) But this is better :P

Name changed...
andi on 17:06, 26. May, 2011
Too overpowered. I suggest highest facility -2
NG_Beholder on 10:24, 27. May, 2011
Highest facility = 1? Really? You are joking, right?
Man. Raising your facilities ALREADY doesn't worth it. In some cases - Mage/Legend, Barbarian, Unliving, Alliance (now Alliance is more dead than ever, but still...) - you need to do it, but it's a weakness of that decks. Why should I play Legendary smith and spend 6 bricks and 6 recruits when I can play Magical steel that will give me 10 recruits for 6 gems, and then play Haste to get double production and 10 gems? Don't tell me about perspective, because there is NO perspective since long mode multipliers were reduced to 1.5. By the way, Undead and Holy/Soldier are OP because of that - they don't need dungeon+ or magic+, they have enough powerful stock+.
You know it just as me, because there is no Treacherous artifact, Blacksmith, Legendary smith or any other dungeon+ cards in your Orc regiment keywordless deck. So I hope that this concept is a bad joke - I can't call a CHEAP MIXED-COST rare that can be easily summoned and easily waste 6-7 turns of your opponent anyhow else.
vault on 12:28, 27. May, 2011
Thank you, NG_Beholder, you described very well why the principle of this card isn't overpowered ;) Because it's not universal. Yes, maybe cost should be higher, maybe the Destruction keyword could be removed (although I think Destruction keyword is a little useless) But as you said, holy-soldiers or undead or another decks don't need to raise facilities. So what it does against them? -2 RANDOM facility, and discard one card (highest cost doesn't mean the best, and in hidden-card mode you can't be sure what you will hit).. tokens are not very important.. so it's all for rare? Quite weak...
I intentionally didn't make it as any facility: -X, we have more cards that do it by this way, but it's not the solution for example against building deck after playing Wonder (plague deck hasn't almost chance to stop it with Lightning strikes..), or against Byakko, etc.
And btw Suzaku is much more powerful answer if your opponent raised the facilities greatly. It's better to kill him than decrease his production, you don't think so? ;)

NG_Beholder wrote:
...easily waste 6-7 turns of your opponent...

This is absolutely ridiculous argument. It's rare, many of rares can do that. You for example save stock for All-elemental attack (or dor anything else) and your opponent play (easily summoned) Tornado and totally waste your previous 10 turns.. (the same for New Era or Angel of Destruction,..) Or you prepared cards, summoned some rares and your opponent waste it with Danai present. Or you built 140 tower and your opponent play Return to the beginning. Or you almost kill your opponent and he play Laputa or Castle beyond looking glass.. I hope I haven't to continue...
NG_Beholder on 13:49, 27. May, 2011
vault wrote:
Yes, maybe cost should be higher, maybe the Destruction keyword could be removed (although I think Destruction keyword is a little useless) But as you said, holy-soldiers or undead or another decks don't need to raise facilities. So what it does against them? -2 RANDOM facility, and discard one card (highest cost doesn't mean the best, and in hidden-card mode you can't be sure what you will hit).. tokens are not very important.. so it's all for rare? Quite weak...

I agree that against Holy/Soldier that card would not be so strong, but against Undead it can be a real bane because of TWO discards - from card effect and Burning. Plus the fact that Undead doesn't need +facilities doesn't mean that it won't raise it (Vampire countess has +magic as side-effect).

vault wrote:
I intentionally didn't make it as any facility: -X, we have more cards that do it by this way, but it's not the solution for example against building deck after playing Wonder (plague deck hasn't almost chance to stop it with Lightning strikes..), or against Byakko, etc.
And btw Suzaku is much more powerful answer if your opponent raised the facilities greatly. It's better to kill him than decrease his production, you don't think so? ;)

Against WHAT building decks? The game balance is all about destruction. How many times did you see building or resource decks against you during last, say, 200 games? And now you are suggesting to add a card that will bury building decks with guarantee, and take out Unliving, Mage/Legend and Barbarian aswell.
Byakko is a Durable that needs so much preparations like Treacherous artifact or Legendary smith that I can't say that worth it.
Suzaku... yes, but still it's much better in deck that raises your own facilities, not as a counter to your enemy. There is many rares that are cheaper and has equal or higher attack than Suzaku with 3/3/3 highest facilities.

vault wrote:
This is absolutely ridiculous argument. It's rare, many of rares can do that. You for example save stock for All-elemental attack (or dor anything else) and your opponent play (easily summoned) Tornado and totally waste your previous 10 turns.. (the same for New Era or Angel of Destruction,..) Or you prepared cards, summoned some rares and your opponent waste it with Danai present. Or you built 140 tower and your opponent play Return to the beginning. Or you almost kill your opponent and he play Laputa or Castle beyond looking glass.. I hope I haven't to continue...

You forgot to mention that Return to the beginning, New era, Angel of destruction, Catastrophe, Order of White Lotus are double-sharps (unlike your concept), Tornado isn't so cheap (your concept is), Danai present gives +stock to your opponent and can be countered with 7 cards, 2 of which is common, 4 uncommon and 1 rare (your concept can be countered with one single rare), and pre-nerfed Laputa was considered the most overpowered card in game (I wonder if someone will start to complain about Castle beyond the looking glass aswell). Plus there is only three ways to draw most of these cards (except Tornado and Angel of destruction, obviously) - Scepter of evolution, Scepter of summoning and random draw. How many cards can summon Burning and Destruction?
And one more. This card can be combined with Eternal flame. Free Desolator for you.
Lord_Earthfire on 16:13, 27. May, 2011
The point is that reduced facilitys need most time uncommon cards (ok, there are some commons which are not taken often). Stock generates easiely over time, for tower and wall you have most time a bunch of cards in your deck, but a Facility which was reduced from around 11 to 1 (I play some decks that come to such values most of the time) currently wastes your game. Its far worse than danai present and tornado together because cards on hand and stock are generated to quickly. This card only kills unliving and gateway decks and these decks the most time because they dont get their facilitys or recources high enough until the other player set up a bunch of heavy attackers (Heavy attacker decks are with holy/soldiers one of the most played decks i think and both are pretty well against these type of decks).

I would say that this card should cost far more since 10/10/10 are avaible almost from the beginning and this card has no cap, which should be added also, i think. How about 0/30/0 and Highest Facility -3?

Edit: Before i forget, i am one of these players who play most of the time building and recource dekcs (and one Titan deck also)
Spoon on 16:38, 27. May, 2011
Judging by the level of disagreement, no side is particularly overpowered, or at least overpopular... I like this concept, personally. Balance tweaks need gameplay testing.
DPsycho on 17:47, 27. May, 2011
I don't think a single card should be able to set a facility down to 1, especially not targeting the highest. Setting the lowest to 1 might be fine for the quirkiness, or reducing the highest by an amount no greater than 3, but being able to arbitrarily set the most significant one to a value that prohibits the use of (likely) every card in hand? This promotes long matches where someone has to discard more than half the time, and such games don't end up being fun for either player in my experience.
Lord Ornlu on 21:18, 27. May, 2011
Facilities might not be important to be raised up, but they are important to be raised down. Especially if the opponent does it when your stock is low, then it's very hard for you to come back to the game. How can you play any card, even +stock cards if your stock is always so low, you can't. Also, since almost no one focuses on raising facilities nowadays, then -facilities effects are permanent usually. This card is overpowered in the sense that the highest facility will probably be your most important one. Even if all facilities are the same there's a 1/3 chance (or more if you use multi-resource decks) that this will hit your most important one, and probably with devastating effect. Also, the keywords make it easy to be summoned. And let's not forget, it's Destruction, so one can follow up with another Destruction to further lower one more facility. In most cases you'll end up with a 3-2-1 facility configuration.

Vault has a point with what he says and I agree, but I'll say that with most of those cards, it's easy for both players to come up again in the game. With this one, it's harder.

Personally, I believe it wouldn't be a bad concept if there was a random event occuring when playing this card. What I mean is, make the 3 effects of the card possibilities. So playing this card can be quite powerful, but it can be just obsolete. What I mean is reword as follows:

Enemy Highest Facility = 1
OR
Enemy Highest Token = 1
OR
Discard Highest-Cost Highest-Rarity Enemy Card

The cost wouldn't be a problem because you can still get a Destruction effect later on (or Burning effect and discard a rare)

That way you'd have a little chaos infused in the game (something this game lacks, and I would love to have some cards that offer just that) and you'd have a balanced rare card.
vault on 06:27, 30. May, 2011
I think Lord Earthfire's suggestion is the best, changed cost to 0/30/0 and highest facility -3 (and highest tokens only -80)