vault wrote:
Yes, maybe cost should be higher, maybe the Destruction keyword could be removed (although I think Destruction keyword is a little useless) But as you said, holy-soldiers or undead or another decks don't need to raise facilities. So what it does against them? -2 RANDOM facility, and discard one card (highest cost doesn't mean the best, and in hidden-card mode you can't be sure what you will hit).. tokens are not very important.. so it's all for rare? Quite weak...
I agree that against Holy/Soldier that card would not be so strong, but against Undead it can be a real bane because of TWO discards - from card effect and Burning. Plus the fact that Undead doesn't need +facilities doesn't mean that it won't raise it (Vampire countess has +magic as side-effect).
vault wrote:
I intentionally didn't make it as any facility: -X, we have more cards that do it by this way, but it's not the solution for example against building deck after playing Wonder (plague deck hasn't almost chance to stop it with Lightning strikes..), or against Byakko, etc.
And btw Suzaku is much more powerful answer if your opponent raised the facilities greatly. It's better to kill him than decrease his production, you don't think so? ;)
Against WHAT building decks? The game balance is all about destruction. How many times did you see building or resource decks against you during last, say, 200 games? And now you are suggesting to add a card that will bury building decks with guarantee, and take out Unliving, Mage/Legend and Barbarian aswell.
Byakko is a Durable that needs so much preparations like Treacherous artifact or Legendary smith that I can't say that worth it.
Suzaku... yes, but still it's much better in deck that raises your own facilities, not as a counter to your enemy. There is many rares that are cheaper and has equal or higher attack than Suzaku with 3/3/3 highest facilities.
vault wrote:
This is absolutely ridiculous argument. It's rare, many of rares can do that. You for example save stock for All-elemental attack (or dor anything else) and your opponent play (easily summoned) Tornado and totally waste your previous 10 turns.. (the same for New Era or Angel of Destruction,..) Or you prepared cards, summoned some rares and your opponent waste it with Danai present. Or you built 140 tower and your opponent play Return to the beginning. Or you almost kill your opponent and he play Laputa or Castle beyond looking glass.. I hope I haven't to continue...
You forgot to mention that Return to the beginning, New era, Angel of destruction, Catastrophe, Order of White Lotus are double-sharps (unlike your concept), Tornado isn't so cheap (your concept is), Danai present gives +stock to your opponent and can be countered with 7 cards, 2 of which is common, 4 uncommon and 1 rare (your concept can be countered with one single rare), and pre-nerfed Laputa was considered the most overpowered card in game (I wonder if someone will start to complain about Castle beyond the looking glass aswell). Plus there is only three ways to draw most of these cards (except Tornado and Angel of destruction, obviously) - Scepter of evolution, Scepter of summoning and random draw. How many cards can summon Burning and Destruction?
And one more. This card can be combined with Eternal flame. Free Desolator for you.