MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 14:56, 9. Jun, 2012
Good to hear that :) So far the game had mostly positive feedback, so I'm quite happy with it. In addition to the game, I was also working on the map editor for the various locations (such as mines and cities). I would really like to make this editor to be available to public, so players could make their own mines and submit them for implementation (so it would work same way as card concepts in MArcomage). The best maps could be awarded with gems. Sadly, this isn't the priority right now :(

Anyway, the map "Linda's trap" was made by me :)
Mojko on 19:40, 2. Aug, 2012
By my initiative I suggested that we start a mini-project - a simple 2D minigame implemented in HTML5 and JavaScript. My employer was kind enough to approve of this project. The main goal was to get familiar with mentioned technologies and test their use. HTML5 has advantages over flash because it's platform independent, thus it runs on mobile platforms with much less problems.

Anyway, I have completed the developer prototype and you can try it out. The graphics are pure placeholder level, so don't expect something fancy. I made all these by my humble skills in Painbrush and Gimp.

Fun fact: when I wanted to rebalance color combination of a picture (I needed to change green part of the picture to red) I seriously considered to write my own custom program for the transformation, because it would be easier than finding the functionality in Gimp. Fortunately, I was able to find the necessary functionality in Gimp :)
Damalycus on 19:54, 2. Aug, 2012
I'm using haxe for my project and can compile to html5, but i find speeds inferior to that of flash or java. That is my fault possibly though. But flash is not dead yet. Also I'm not sure if you can save cache/files locally with html5

About free graphics editors. When I'm on someone else's pc I use great online tool written in flash - www.pixlr.com
you should check it out. It runs real fast.
theultramage on 10:43, 12. Aug, 2012
2x 30% (= 60%) cpu usage while running in Opera 11.64, even while sitting on the start/gameover screen. Might be interesting to look into (and maybe compare to flash performance).
Mojko on 08:35, 13. Aug, 2012
Well, it still needs to be optimized for performance :)
Mojko on 12:48, 30. Nov, 2012
Here is another HTML5 minigame called DAtris which I am developing right now. Feel free to provide feedback ;-)
Damalycus on 13:11, 30. Nov, 2012
Does it report a situation where no moves are possible?

Mojko on 13:26, 30. Nov, 2012
No, you have to do it yourself. This is still a very early stage prototype, even the basic mechanics are not clear yet.