DPsycho wrote:
The problem with the third choice, while interesting and unique, is that people would avoid setting it as one of their token counters...
Ah... good that there are some intelligent players out there ;-)
But you also give the solution in your post... although I am not sure, if you can pack a "if-keyword-is-not-set-then-this-keyword-does-anything-else"-condition into a single keyword...
I'd love to see it implemented that way... a "specific if condition" in each card text would be silly :-/
Let's ask Mojko ;-)