dindon wrote:
I disagree. For a common, Durable is a weakness, not a strength...
It depends... when it is a "good" common, you are not right.
dindon wrote:
The worst thing about durables, especially common durables, is the stagnancy in your hand that you get from playing them...
Right... but if the durable is cheap, you can use it, to "wait" for ressources (instead of discarding a card). The "clue" is, that most of durables are quite expensive or don't "do" enough... such as hungry dead... or even Troll.
dindon wrote:
Even Troll, with its fantastic damage:cost ratio, is seldom put in decks.
The problem here is IMO the cost, I think. Maybe you can compare it with a "small version" of the new Hydra.
Turn 1: att:5 for 6r ... worse than many commons...
Turn 2: att:19 for 12r its getting close to a bad uncommon
Turn 3: att:32 for 18r now between light and heavy cav... but after three turns no "hand-change"... loosing the most vital ressource!
Not to say, that enduring "fixes" you to that card... so if opponent plays sorrow after first attack, you probably can start from new many turns later :-/
Lets do the same with "our" rat here:
Turn 1: att:5 for 1r
Turn 2: att:10 for 2r
Turn 3: att:15 for 3r
looks better, although less "efficient" then Troll... not to say, that you can play this rat, "whenever" you want...
dindon wrote:
If there's anything that the reign of quick commons (particularly militia) taught us, it's that having a high turnover of cards in your hand is a very powerful thing.
Right... but why not keep a good common in hand... and play the other cards, when you can pay for them?
dindon wrote:
And even cards that avoid this pitfall (the Chaos commons, and Invaders) have better (in some cases, much better) than 1:1 damage:cost ratios.
I play with chaos mage in my mage deck... but the "randomness effect" can also hinder you, playing it... because it might "kick" the card you cannot yet afford but that MUST be played next turn.
Invaders have just been powered up... the last version was not much more then "discarding" a card... militia was defenitly better ;-)