MArcomage

Free multiplayer on-line fantasy card game

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dimitris on 09:43, 25. Apr, 2011
It's OP now.
Way stronger than General's Army, Myr's Academy, Mountain of faith or Necropolis.
dindon on 09:57, 25. Apr, 2011
I think you're probably right (though I don't think it's stronger than the cards you mentioned - at least not the first two).

It was buffed (again!) because it was rarely used in its previous form. Perhaps a better approach would have been to buff the beast keyword as a whole. As it is now, this card is as effective in a beast deck as in any other kind of deck. I think it makes sense to have a growing penalty the fewer beast cards you have on hand.
NG_Beholder on 10:06, 25. Apr, 2011
You mean again?
Maybe it should cost more, but I can't say that it is horribly OP now. It's too random - you can summon 3-4 rares or 2 uncommons and 6 commons with same chance.
Arbnos on 12:54, 25. Apr, 2011
Powerful card?
NG_Beholder on 13:17, 24. Nov, 2011
I'm a Beast/Frenzy player, I like this card very much, and now I see that Call of the wilds is proven to be MORE effective in my Restoration and facilities+ decks, i.e. in decks with high resource income but without any Beasts. The problem is, in Beast deck you will have 4-5 Beasts in hand, so you will draw 3-4 cards. In non-Beast deck you will discard entire hand and draw new ones. More draws - higher effectiveness.
This card is still very random and not OP by any means, but I feel that it's kinda wrong.

I thought about it... and here's my idea to rework it:

Uncommon, 0/0/4
You gain 2 recruits for each Beast and lose 1 recruits for each non-Beast in hand
Replace all non-Beast cards in hand with Beast cards

This shouldn't nerf or buff Beast decks too hard. With 4 Beasts in hand you will get 4 recruits, so it's basically self-paying card, if you have more - you will get some compensation for cards you didn't draw, but if you don't have Beasts in hand - full hand replacement will cost more for you.
Damalycus on 10:04, 30. May, 2012
I would like this one to upgrade all beast in game.
NG_Beholder on 10:17, 30. May, 2012
In that case I would like to see +1 stock for each Beast upgraded. I don't want to give a first shot to my enemy, considering that he can get Cockatrice and force me to discard all my hand.
dimitris on 08:32, 31. May, 2012
NG_Beholder wrote:
In that case I would like to see +1 stock for each Beast upgraded. I don't want to give a first shot to my enemy, considering that he can get Cockatrice and force me to discard all my hand.


Yeah yeah make it more OP...
NG_Beholder on 08:48, 31. May, 2012
Oh pleeeease... The fact I can use it effectively in my non-rush Baest deck doesn't mean it's OP more than, say, Necromancy amplifier or Ice queen. It needs 40-50 recruits and 2-3 uncommon Beasts in hand to be used effectively.
This card is not a problem. Dark templar is.
dimitris on 09:06, 31. May, 2012
Necromancy amplifier costs 27 total resources to be played, this one costs 1....
No further comments.
NG_Beholder on 09:17, 31. May, 2012
Necromancy amplifier: 9/9/9 - 2/2/2 from card effect - 3/3/3 standard production = 4/4/4 pure resource reduction.
Call of the wilds: 0/0/1 pure resource reduction, but production x0.
So production above standard can make Necromancy amplifier even cheaper than Call of the wilds.
dimitris on 09:25, 31. May, 2012
I agree, but CotW, can be played earlier in the game and also more times because it's cost to be played is only 1 resource... And of course rare beasts/frenzies are cheap and use mainly one resource type so it's a lot more playable...
NG_Beholder on 09:48, 31. May, 2012
But again, you need to spend several turns and accumulate recruits. Beasts don't have Vampire countess, and Wolf raiders' stock gain is VERY situational. So when you play your Call, you should know that you probably won't get any recruits in addition to standard production for at least 2-3 turns.
dimitris on 09:57, 31. May, 2012
Beasts have Divine guidance, Wolf spirit, Colonialism, Overpower and of course other recruits giving cards. And with some restoration, it's really a joke to have 30 recruits gathered in 4-5 turns.

And as I said before beasts are mainly cheap and effective cards. So you summon them and can easily play them the next turn.
NG_Beholder on 10:27, 31. May, 2012
In that case Undead has Meditation, Magical steel, Crypt, Crypt sentry et cetera. And all you need to finish you enemy after that is Undead host or any of rare Undead oneshots. Not 3-5 Frenzy cards or Byakko/Beastmaster which needs the same 3-5 turns to deal enough damage.
dimitris on 10:50, 31. May, 2012
OK, give Call of the Wilds production x3 and make it 0-cost. It's weak now...
Mojko on 11:08, 31. May, 2012
Oh my... What's with all the fire and brimstone guys? :)
NG_Beholder on 11:18, 31. May, 2012
It's not WEAK. It's OK. So just leave it as it is now.
Man, I have something like 1.5:1 win/loss ratio with that Beast deck. It's much worse than my old Holy/Soldier (2.5:1), Undead (2:1) or Nature (2:1) decks.
Damalycus on 17:43, 31. May, 2012
Win lose ratio is not a argument.
And while call is IMO uber-card - you are not drawing it every game.

I think it should either

upgrade all beasts to have at least SOME backfire for its power (and enemy must get/steal onme of your uncommon beasts for it to work)

have some other condition

have gem cost


also IMO every rarity upgrader should go full circle - common-uncommon-rare-common again
NG_Beholder on 12:19, 10. Sep, 2012
Really? 5R direct cost plus additional recruits cost AND production x0 for basically 1-2 rare and 3-4 uncommon Beasts? Why don't you go further and make this card set stock to 0? Because, you know, these rare Beast are SO cheap...
It. Wasn't. OP. It was horribly UP as a zero-cost replacer with -2 stock reduction for every non-Beast replaced. It was UP with -1 stock reduction as well. It was fine by itself with 1R cost and no drawbacks, but a bit too useful in non-Beast decks. It was completely fine in its previous version - 1R cost, upgrade and production x0. Now we have a card that isn't much better than its zero-cost version with -2 stock.
This version of Call throws you THREE turns back in terms of recruits gain. Production x0 is the first turn, recruits reduction is the second and 5R is third one. At least remove something of that, or even revert this nerf.
There are much better Beast candidates to look at - Wolf raiders, Fire fox, Keeper of souls, even Beastmaster... Just return Call. It was fine and interesting, don't make it trash again, please.