dindon wrote:
Hand ..... Damage ... recruits ... damage_total
____h___ ... 5 ........ 10 ........... 5
___h_h__ ... 10 ....... 20 ........... 15
___hh_h_ ... 15 ....... 30 ........... 30
___hhh_h ... 20 ....... 40 ........... 50
___hhhh_ ... 20 ....... 50 ........... 70
___hhh_h ... 20 ....... 60 ........... 90
___hh_hh ... 20 ....... 70 ........... 110
___h_hhh ... 20 ....... 80 ........... 130
__h_hhhh ... 25 ....... 90 ........... 155
_h_hhhhh ... 30 ....... 100 ........... 185
h_hhhhhh ... 35 ....... 110 ........... 220
... 35
How about this scheme?
____h___ ... 5 ........ 10 ........... 5
___h_h__ ... 10 ....... 20 ........... 15
___hh_h_ ... 15 ....... 30 ........... 30
___hhh_h ... 20 ....... 40 ........... 50
___hh_hh ... 20 ....... 50 ........... 70
___h_hhh ... 20 ....... 60 ........... 90
__h_hhhh ... 25 ....... 70 ........... 115
_h_hhhhh ... 30 ....... 80 ........... 145
h_hhhhhh ... 35 ....... 90 ........... 180
You don't need to play Hydra 8 on step 4 because it will take 2 additional turns to move "empty" position back. I think it's more effective.