MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 16:00, 5. Apr, 2011
Territory mode

Player1 creates a territory game by selecting on which map (example) he wants to play. Also he must choose 3 decks which he will be able to use. Hidden cards mode is set by hosting player as well, other game modes can't be set. Player2 joins the game, also chooses 3 decks.

Each map will have odd number of territories. There will be at least one territory that provides no bonuses, but opens path to interesting territories.

One player is randomly chosen (let's assume player1 was chosen). That player will have the option to attack first. The other one gets the odd territory. All territories are taken by either player1 or player2.

Player1 chooses a territory to attack and a deck he wants to use. He may choose only a territory adjacent to some territory controlled by him. Territories that contain heavy fortifications are played in long mode, all other are played normal mode.

The battle will be different compared to regular battle because:

- attacker will always go first

- some territories will have a local effect - if the battle will take place on such territories they will provide additional fortification for the defender or penalties for the attacker for example

- some territories will have a global effect - for example a player that owns such territory will start with Quarry +1. If he loses the territory, his opponent will gain the bonus (player can compensate by having one of 3 decks optimized for low income)

- based on a territory layout, the layout of the game should be adjusted as well (desert, mountains, forests, swamps...)

After the battle is over both players can't use their recently used decks for duration of one battle.

Now it's player2 who will choose a territory to attack and player1 will defend.

Each player has a stronghold on one territory. If he loses it, he loses the game.

Campaign mode

A single player version of Territory mode. Player starts with only one territory and has to battle his way trough territories which will be defended by increasingly more difficult computer opponent.

I reused some ideas from mini-tournament mode and four season mode and extended them. Any suggestions are appreciated ;-)
Fithz Hood on 19:45, 6. Apr, 2011
AAAAAAAAH! that's my idea!
well, kind of.
Four years ago I've created a board game named Warxagon that was a mix between a card game and Risk on a map of exagons.
Last year I've tried to implement it as a computer game, but I had no free time so I gave up.
The resources you get are equal to the number of minion (tank) you have in each exagon.
So if you have 3 minions on blue exagons and 2 on red exagons you will get 3 blue mana and 2 red mana.

Well, about your idea, I really like it (it's more interesting than the season mode).
What about adding cards (in a sidedeck) based on number of territories conquered?
something like "player with less territories gets tower:+10"