MArcomage

Free multiplayer on-line fantasy card game

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dindon on 04:55, 31. Mar, 2011
It's a funny concept, and I like the idea. Seems a bit weak though, when compared to similar cards like Mysterious egg or Lost city.
Nokiras on 07:26, 31. Mar, 2011
What would you change then? The costs?Maybe 3/3/3?
I think this card could be funny if you get it early. The Drough-Card can be harmfull for the openent during the first 15 rounds.
Lord_Earthfire on 07:29, 31. Mar, 2011
I think the problem of this card is that it is an uncommon which summons 2 commons or a rare. Other ones (Like Mysterious Ess or Lost city) summons only uncommons and rares. Its like you would change an uncommon for a rare (Even Death prophet, which is a common, summons a rare, an uncommon or itself). But the cost decrease could help.

Edit: I meaned the change of an uncommon into a common
Apsu on 07:30, 31. Mar, 2011
If you would lower the cost that card might be used more. If left like this I don't belive I would use it in my decks I have right now.
Nokiras on 07:33, 31. Mar, 2011
I guess you're all right. I lowered the costs. How is it now? =)
Thx for further advices.
Nokiras on 07:36, 31. Mar, 2011
Lord_Earthfire wrote:
I think the problem of this card is that it is an uncommon which summons 2 commons or a rare. Other ones (Like Mysterious Ess or Lost city) summons only uncommons and rares. Its like you would change an uncommon for a rare (Even Death prophet, which is a common, summons a rare, an uncommon or itself). But the cost decrease could help.


mmmh...but i just want that it summons one of the 3 Cards and not 2 ^^ Remember that it doubles the production...So the card can also be usefull in lategame when you have high facilities.
Lord_Earthfire on 07:43, 31. Mar, 2011
I meaned that it summons onbe of them, but you got a chance of 33% to gain a better card and one of 66% to gain a card which does not help you really since you draw them rather than you need to summon them. And when you got the failitys, cards like drought and treasure chest are not needed, since you and your enemy got enough resources to match with this. I would say that you change treasure chest for an uncommon, since then you got a 33% chance for a common, uncommon or rare, which seems to be more fitting for an uncommon, compared to other ones. Maybe Oasis or Time Warp?
Nokiras on 07:56, 31. Mar, 2011
You may have a point. I will remove the hidden treasure. I will think about a uncommon card.
I'm still looking for a picture...It's kinda hard to find a good one-.-
NG_Beholder on 08:03, 31. Mar, 2011
How about Greed is good? It would perfectly fit this card and deck this card will be used in.
Nokiras on 08:03, 31. Mar, 2011
What about ancient ruins? Uncommon Zerocost card. I don't know if the time warp would be OP :/
Nokiras on 08:04, 31. Mar, 2011
NG_Beholder wrote:
How about Greed is good? It would perfectly fit this card and deck this card will be used in.


ahahaah...exelllent ;) Thx
Nokiras on 09:15, 31. Mar, 2011
I found a picture =))))
Apsu on 09:52, 31. Mar, 2011
Now the card looks way better!
Nokiras on 10:08, 31. Mar, 2011
Apsu wrote:
Now the card looks way better!


Thx! =) Just tell me if you have any other suggestions.
HivedOne on 00:42, 11. Apr, 2011
Maybe a fourth option? Discard hand?? Makes it more uncalculatable... or use this as an option: Mode 1 summons the stated cards - Mode 2 discards your hand...
IMO it is still too weak for an uncommon... you "use up" a turn and don't know "what comes"...

As stated above, other cards of this category are more useful... maybe a "swift" would make it nicer... then the x2prod could be "killed" too :-)

(don't understand, why a wheel of fate should increase prod...)
Nokiras on 08:15, 11. Apr, 2011
kk. It's a swift now =) I will think about the fourth option. Thx
HivedOne on 09:26, 11. Apr, 2011
Nokiras wrote:
kk. It's a swift now =) I will think about the fourth option. Thx

Just was an idea! I am not that firm in game mechanics/card-combos, that I am a good advisor ;-)
Lord_Earthfire on 11:21, 12. Apr, 2011
Now with this card, time warp becomes, due to its high cost, useless. It was fine as it was, maybe with lower cost or higher production+, but now...
NG_Beholder on 12:59, 12. Apr, 2011
Why? It's 2/2/2 Swift summoner without any production bonuses.
Lord_Earthfire on 15:31, 12. Apr, 2011
Oh, im sorry, i forgot the Production x 2 in time warp xD