Lord_Earthfire wrote:
How about this, probalby it needs now more timing from your enemy:
Clock of Apocalypse
Durable
If last card was not this card:
Tower = 7
If Tower = 1:
Both Towers = 0
Always:
Enemys Stock: -3
Tower: -1
Same but with 10 more tower... would also allow only 5 legal steps (so starting at 15, ending with 11...) should be "killable" (even with tower crushing cards... catapult, watchtower...) or "standard" uncommon attackers, when wall down.
That way, a tower crusher can even interrupt the countdown, by decreasing tower beneath 10. In that case, the clock would have to start from new...
The main problem is imo that you can drain your opponent with just a pause of one turn... so in this form, you could also create a timer of 3... from 13 tower to 11 tower... if enemy matches to decrease your tower in turn 2, the clock has to "wait" and continue next turn... you know what I mean???
Greetz, Hived... it's already late in Germany ;-)