MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 22:49, 15. Mar, 2011
I think it should also discard enemy highest beast/frenzy card.
and it is too conditional, maybe it should have some recruits or attack bonus if there are no beasts in enemy hand; wall bonus could be dropped.
dindon on 23:23, 15. Mar, 2011
Agreed on this being too conditional.
DPsycho on 23:23, 15. Mar, 2011
I like it as it is. With Far sight in addition to an Attack equal to the cost when the condition isn't met, it's still useful, and when the condition is met it packs a double-punch of reducing the resource the opponent is likely to be actively accumulating while giving you the defense you need against such an opposition.
Lord Ornlu on 00:43, 16. Mar, 2011
A Far Sight effect for 13 recruits? If it was less, I could agree but 13 recruits man?

I agree it's too conditional and either way, Beasts/Frenzy cards don't cost so much anyway. At best they could pay the cost of this card. Maybe reduce the cost of the card to 2-3 recruits?
dindon on 04:17, 16. Mar, 2011
Lord wrote:
I agree it's too conditional and either way, Beasts/Frenzy cards don't cost so much anyway. At best they could pay the cost of this card. Maybe reduce the cost of the card to 2-3 recruits?


Except for War Elephant, which would make this card -39 recruits + 78 wall. (And to a lesser degree, Royal Griffin)
DPsycho on 04:25, 16. Mar, 2011
I like that it's also useful against the occasional frenzied Barbarian.
dimitris on 08:47, 16. Mar, 2011
As a regular user of this card I like it. In fact I might think that it's overpowered in some cases (e.g. War Elephant).

However, I'd prefer if instead of +Wall effect, it would discarded highest rarity beast/frenzy card from enemy, and do some additional damage based on its cost. This would fit more with the card's concept as well. It's a hunter not a builder, right? :)

As for conditionality, I don't mind at all. Even when opponent has Petrified Minotaur (it's on the top 10 played cards) the +10 wall, -5 recruits plus far sight effect and regular 13 attack is quite good for an uncommon.
HivedOne on 13:38, 11. Apr, 2011
dimitris wrote:

However, I'd prefer if instead of +Wall effect, it would discarded highest rarity beast/frenzy card from enemy, and do some additional damage based on its cost. This would fit more with the card's concept as well. It's a hunter not a builder, right? :)

Hmmm... as a hunter I'd like to "eat the beast up" ;-) ...okay vs. barbarians you could call this cannibalism... nevertheless:

what about your recruits + (half) the card-cost?! Instead of wall+?! That would make it indirect cheaper, as wished above...
dimitris on 11:06, 31. May, 2012
I wonder why this card has changed? It was a great counter for beast/frenzy decks. Now it's another useless discarder.
Mojko on 11:10, 31. May, 2012
I think it fits the theme of the card better.
dimitris on 11:14, 31. May, 2012
OK, the discarding effect indeed fits better, but why not give something special when discarding a beast or frenzy? (so the hunter would say "Look ma I killed Cockatrice!" :D )
Mojko on 11:19, 31. May, 2012
I don't know if we could fit another non-trivial effect to the card text.
Damalycus on 17:57, 31. May, 2012
He is so freaking good that he discards up to 3 cards? (or 2) Nice and simple!
dimitris on 19:52, 31. May, 2012
He only discards one card.
Damalycus on 21:00, 31. May, 2012
That was my suggestion for him to work better.

aka: Let's upgrade this card to discard more
dimitris on 21:04, 31. May, 2012
I don't think that the game needs another mass discarder but anyway.
DPsycho on 15:16, 1. Jun, 2012
Could simply add Banish to it. I don't mind it as it is now, though.