dindon wrote:
May I ask why? Do you think every summoning card should be synergistic with a particular keyword or deck-building style (zero-cost, keywordless, rainbow, plague, etc.)? Do you think magic lamp, scepter of summoning, lost city, messenger, mysterious egg, wishing lagoon, last order, revolt, and war preparations make the game less fun?
No, I don't feel that all the ones you named make the game less fun, and I don't have qualms with cards that summon one of a keyword/rarity or replace your hand with certain kinds of, but unspecified, cards. However, some of those that exist now and replace your hand with a specific configuration alter the balance of a match in ways that are sometimes exciting, but often, to be blunt, rather lame. This is compounded by people's tendencies to propose similar cards for every keyword in the game, creating dream hands and putting a price to them. This is especially true if a Rare is included that benefits from having several of a keyword -- that Rare isn't overpowered when it's drawn at random, but when it's guaranteed to have optimal conditions as the result of the play of a single summoning card, problems arise.
I feel that, if they're going to dump your entire hand for eight cards that were hand-picked to go well together, there should be some additional condition or penalty in place. I'm not going to discuss specifics or rebalancing as that should be (and currently is for some) done for each of those cards in their own attached thread. Also, some of them are fine as they are, in my opinion.
Part of my dislike may stem from the impossibility of these cards in a physical CCG. Replacing your hand entirely with cards that don't exist in your deck can be kind of hard to wrap your head around. Not a point I want to debate, just one possible reason I don't care for them.
Also, I do use one such card in one of my decks, I may as well mention.