MArcomage

Free multiplayer on-line fantasy card game

Please log in

Lord Ornlu on 23:25, 16. Feb, 2011
perhaps discard a rare and if revealed cards in hand > 4 already then enemy gains stock equal to cost of discarded card??

I know, too complicated, but I wouldn't waste an uncommon slot for this card as it is now
DPsycho on 23:33, 16. Feb, 2011
I imagine it would be able to target anything just as Intrigue can.

The problem here is that this would completely trump Intrigue. In non-Hidden games, there's no additional cost to this - it's 2/2/2 rather than Intrigue's 6/6/6.

In Hidden games, or rather in decks specifically designed for Hidden games, you're not likely to have taken Intrigue anyway as it's much more difficult to tell when and where to apply it than in normal matches. This doesn't make it any easier to weigh the overall cost of the reveal effect of this against the simple cost of Intrigue. My guess, however, is that this one would be superior, especially when combined with cards that shuffle or discard your hand afterward.

In short, implementing this as it is kills Intrigue.

EDIT: Lord Ornlu changed the text of his post while I was typing my response.
Lord Ornlu on 00:17, 17. Feb, 2011
yeah I thought it would be overpowered as I proposed it and would basically be favoured over almost all other non-rare discarding cards, sorry for not clarifying i edited :)
Spoon on 16:14, 17. Feb, 2011
I meant it as DPsycho said; to discard a card of choice.
I have to agree; this as it is trumps Intrigue.
Will think of a way to improve it.