Lord wrote:
To answer that, I'll refer to your previous post, where you defend Nature cards, like Tornado and nowhere in your post do you mention anything about keyword mechanics.
I defend only Tornado because I really don't think that Tornado in Nature deck is overpowered.
If I wasn't clear enough in my first post - I'm sorry.
Lord wrote:
1. Maybe not, but these uncommons give you the chance to summon rare cards in your deck, and you didn't mention that they also reduce wall, which is a great factor. Ofcourse you'll say this is situational, but none-the-less the situation arises in most cases, so they deal 40 damage for 20 gems and 25 recruits. Also, one of those 2 cards has Far Sight and the other has Undead keywords as well and Necroent also can increase your stock so it's a pretty good uncommon.
Well, I told about situation when opponent has no wall. When he has a wall - yes, ents are good, all three of them.
Lord wrote:
2. Nature is pretty weak in defense? Ok, Barbarians are pretty weak in defense, -tower decks are extremely weak in defense, rush decks are also extremely weak in defense, Mages are weak in defense, Legends are weak in defense and so on. Do you expect +wall or +tower nature cards? Darkwood forest gives you +20 wall, so by definition and comparison, Nature cards by themselves have higher defense than any other deck I mentioned here. If you don't like building decks with defensive cards in them to favour attack power, that's your problem to overcome.
Barbarians have only dedicated attack cards, Nature has some wall-, some resource destruction, some wall+, some attack, some stock gain, i.e., almost all but no focus. Rush decks and tower- decks almost don't need time to spin off, they are starting their pressing from first turn to last, Nature needs time and uncommons to start. Mage/Legend... It needs time to spin this deck, but usually you need 32 gems, Frost unicorn, another Legend and one Mage in hand to start. After that Mage/Legend decks have snowball effect. Free Mages and Sorceresses, free Moonlight unicorns... Nature is similar to Mage/Legend by steamroll effect after spin, but you should spin it first.
Lord wrote:
3. No, I won't link your posts here, for 2 reasons: a) I am bored of searching for the thread which is more than 6 months old and don't remember its title and b) If you don't remember what you wrote, then again I'm sorry. People who do remember can judge what you say, the ones who don't well, they can call me a liar if they want to.
Man. If you mean
this thread (and it's the only one about Nature nerf) - be so kind, overcome your boredom, go there and make sure that I didn't post there anything. Not a single word.
The only thing about Nature I posted here before Nature nerf was in Undead host discussion. I compared Undead host with several rares, and Forest dragon was in that list. Or can people remember something else about Nature from me?