NG_Beholder wrote:
Okay. First of all, I'm defending Nature keyword, not cards. My point is: if Nature is really too strong - problem is not in keyword. It is in cards like Lake fairy, Deathwood necromancer and Deathwood Shaman. If you want - I can write a post about all Nature cards and what can be done with them to buff/nerf/change/etc.
To answer that, I'll refer to your previous post, where you defend Nature cards, like Tornado and nowhere in your post do you mention anything about keyword mechanics.
NG_Beholder wrote:
To Lord Ornlu:
1. 15 attack for 20 gems and 18 attack for 25 recruits is not so good for uncommons.
2. I just want to say that Nature is pretty weak in defense. Perhaps only Illusion decks are worse. Well, at least that was true before Corrupted woods was implemented.
3. May I ask you for link to my words about Nature nerf?
4. I played many games with Nature deck, so now I know its strong points and weaknesses. Yes, it's good now, but it's not unbeatable.
5, as PS. The more cards you can summon with Nature keyword, the less chance that you'll get, say, Forest dragon when you need it. So we don't need less rare Natures, we need more.
1. Maybe not, but these uncommons give you the chance to summon rare cards in your deck, and you didn't mention that they also reduce wall, which is a great factor. Ofcourse you'll say this is situational, but none-the-less the situation arises in most cases, so they deal 40 damage for 20 gems and 25 recruits. Also, one of those 2 cards has Far Sight and the other has Undead keywords as well and Necroent also can increase your stock so it's a pretty good uncommon.
2. Nature is pretty weak in defense? Ok, Barbarians are pretty weak in defense, -tower decks are extremely weak in defense, rush decks are also extremely weak in defense, Mages are weak in defense, Legends are weak in defense and so on. Do you expect +wall or +tower nature cards? Darkwood forest gives you +20 wall, so by definition and comparison, Nature cards by themselves have higher defense than any other deck I mentioned here. If you don't like building decks with defensive cards in them to favour attack power, that's your problem to overcome.
3. No, I won't link your posts here, for 2 reasons: a) I am bored of searching for the thread which is more than 6 months old and don't remember its title and b) If you don't remember what you wrote, then again I'm sorry. People who do remember can judge what you say, the ones who don't well, they can call me a liar if they want to.
4. It's not unbeatable? No, ofcourse it's not. No deck is unbeatable, but there is such a thing as overpowered, and Nature decks are overpowered as it is now, because their strong points are way more than their weak points.
5. Agreed, maybe we need more rare Nature cards to increase the pool from which you summon rare Nature cards and reduce the chances of getting a killer nature card like Forest Dragon, but what we have now, is 2 somewhat powerful, but useful rares (Earthquake, Volcano), 3 powerful (Forest Dragon, Corrupted Woods, All-Elemental Attack) and 2 extremely powerful cards (Apocalyptic Rain, Tornado), therefore in 5 out of 7 cases you get cards that cripple your opponent completely and they have almost no chance of retaliating in time to defend themselves and 2 out of 7 cases you get moderate cards, which are still pretty useful. Furthermore, even if you don't kill your opponent with your first rare, you can just summon the next one after playing your previous rare. So what we need is either MORE WEAK rare Nature cards or go back to the previous 4 Nature cards, where 1 was weak (Earthquake), 2 were moderate (Volcano, Ancient Sage) and 1 was powerful (Forest Dragon) or take the existing cards and chop up their strength.