MArcomage

Free multiplayer on-line fantasy card game

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Spoon on 16:25, 28. Jan, 2011
Sounds like an excellent card for getting rid of those common cards! I like this idea lots.
Lord Ornlu on 19:06, 28. Jan, 2011
Can it also discard itself? That would be interesting
dindon on 19:49, 28. Jan, 2011
If it follows the pattern of the other "Chaos X" cards, then no (unless you mean other copies of itself).
Lord Ornlu on 19:55, 28. Jan, 2011
No, I mean actually itself, not its copies.

Now that you mention it, we do have a lot of Chaos cards, maybe we could make a keyword for them (beneficial effect when played, e.g. doubling their actual effect + a random small effect affecting both players that can be either positive or negative
Fithz Hood on 21:34, 28. Jan, 2011
Lord wrote:
Can it also discard itself? That would be interesting


No, it can't: it's durable, so if it is discarded (by the second discard action) next card will be again chaos necromancer (the system will not show it in the discard pile since it (the system) compares previous and actual hand to understand wich card was discarded)

Actually when I've proposed the first chaos card my intenion was to have a durable that can discard itself, but they are funny also this way.

I don't think we should have a Chaos keyword, but I'd like to have more chaos cards with different effects

I proposed Chaos necromancer (and the other concepts near to it) to make Emissary of the afterlife more playble. it's kinda sad to see it on the bottom in the statistics section
dindon on 23:59, 28. Jan, 2011
This wouldn't really make Emissary worth it though. 12/12 for 20 damage from an uncommon? Lousy.
Fithz Hood on 00:06, 29. Jan, 2011
Yeah, maybe 20 attack are good for a final blow.
30 attack after radiant dawn will be more interesting.
dindon on 02:44, 29. Jan, 2011
Still not a great conversion, and it also has the downside of bringing those commons back into your hand (possibly replacing uncommons or more useful cards). [/debby downer]
Lord Ornlu on 06:28, 29. Jan, 2011
I know it's complicated, but perhaps you can make this Quick and disable it from discarding cards if its been played more than twice this turn?

That way it could achieve something like 30-40 attack, which is good for a 12/12 uncommon undead card I think