MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 11:01, 17. Jan, 2011
This card favours the player with higer tower more than the one with lowest tower, I suppose it should be the opposite.
Also it needs a tweak seeing it's rating position.
I suggest that it should affect only the player with highest tower:

player with highest tower has his stock reduced by N%
N=his tower/max tower
dimitris on 11:17, 17. Jan, 2011
Right!
It should be: 1 - (towerHeight / maxTower).

Or it could return to it's former description: "Each players stock is reduced by N% where N=tower height (max 99)". It would be more simple.
Noak on 00:02, 18. Jan, 2011
if i'm not wrong this has been the case in the past as it reduced your stock based on how high your tower was? not tower/max tower, it should be max tower/tower i suppose.
DPsycho on 05:33, 18. Jan, 2011
Noak wrote:
it should be max tower/tower i suppose.

Max tower over tower would wind up increasing stock as you'd have a number greater than one. At the start of a match, it would multiply stock by 3 1/3.

dimitris wrote:
1 - (towerHeight / maxTower)

This formula would perform a proper reduction.

And I agree, if this is a Luxury Tax, the higher tower should be penalized more rather than retaining more as it does presently. The card should be reverted to this model.
Noak on 14:44, 18. Jan, 2011
yeah that's right, kind of embarassing as math is the focus off my uni education
DPsycho on 15:53, 18. Jan, 2011
Not as embarrassing as my initial post that both calculations gave the same value. Had to think about it after posting and realized otherwise...
Djinn on 01:03, 16. Jun, 2014
The current description should be altered to mention what the height is relative to, as is it could be referring to each player's tower relative to the other or each player's tower relative to how much resources they have.

So instead of
"Luxury wrote:
Players lose N% of each resource
N is relative tower height

we would have
"Luxury wrote:
Players lose N% of each resource
N is (Tower / Max tower) * 100

Kinda like berserker. Although if the percentage is confusing, it could instead be
"Luxury wrote:
Players lose N/M of each resource
N = Tower
M = Max tower