MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 1/17/2011, 11:01:36 AM
This card favours the player with higer tower more than the one with lowest tower, I suppose it should be the opposite.
Also it needs a tweak seeing it's rating position.
I suggest that it should affect only the player with highest tower:

player with highest tower has his stock reduced by N%
N=his tower/max tower
dimitris on 1/17/2011, 11:17:45 AM
Right!
It should be: 1 - (towerHeight / maxTower).

Or it could return to it's former description: "Each players stock is reduced by N% where N=tower height (max 99)". It would be more simple.
Noak on 1/18/2011, 12:02:18 AM
if i'm not wrong this has been the case in the past as it reduced your stock based on how high your tower was? not tower/max tower, it should be max tower/tower i suppose.
DPsycho on 1/18/2011, 5:33:06 AM
Noak wrote:
it should be max tower/tower i suppose.

Max tower over tower would wind up increasing stock as you'd have a number greater than one. At the start of a match, it would multiply stock by 3 1/3.

dimitris wrote:
1 - (towerHeight / maxTower)

This formula would perform a proper reduction.

And I agree, if this is a Luxury Tax, the higher tower should be penalized more rather than retaining more as it does presently. The card should be reverted to this model.
Noak on 1/18/2011, 2:44:47 PM
yeah that's right, kind of embarassing as math is the focus off my uni education
DPsycho on 1/18/2011, 3:53:19 PM
Not as embarrassing as my initial post that both calculations gave the same value. Had to think about it after posting and realized otherwise...
Djinn on 6/16/2014, 1:03:31 AM
The current description should be altered to mention what the height is relative to, as is it could be referring to each player's tower relative to the other or each player's tower relative to how much resources they have.

So instead of
"Luxury wrote:
Players lose N% of each resource
N is relative tower height

we would have
"Luxury wrote:
Players lose N% of each resource
N is (Tower / Max tower) * 100

Kinda like berserker. Although if the percentage is confusing, it could instead be
"Luxury wrote:
Players lose N/M of each resource
N = Tower
M = Max tower