Mojko posted in the AI thread about a possible "AI challenge" feature, where you would play against overpowered AIs for a gold reward (one-time, I think - not farmable). I've been working on a couple challenge AIs, but I've found that even if you give the AI a high starting advantage (high starting wall, tower, and/or facilities), it's still not really hard enough to beat. There are enough
game-changing rares such as Return to the beginning or Order of the white lotus which can completely negate the AI's advantage. This makes beating the AI much less of a "challenge" - I think beating a challenge AI should take careful deck construction (picking cards that specifically counter the AI's strategy) and planning, not just one lucky draw.
Some possible ways to remedy this:
- Disallow the player from drawing rares in challenge mode (this would presumably apply to Scepter of Summoning, Illusion keyword, etc.)
- To win the challenge, the player must beat the AI in best 2 out of 3, or 3 out of 5, or must beat the AI a certain number of times in a row. This would lower the luck factor, but not take it away entirely.
- Give the AI lots of discarding cards and make it very aggressive about discarding rares (this is iffy).
I'm curious what people think about these options, or if you have any suggestions for other solutions. Also: anything in particular you want to see in challenge mode? Deck types you think would be interesting?