MArcomage

Free multiplayer on-line fantasy card game

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EricHerboso on 15:41, 30. Dec, 2010
Card description currently reads: "Tower:= +Wall height". Shouldn't this instead read: "Tower: = Wall height"?

Compare to Death pact's "N = Wall height lost" or Laputa's "Wall = Max wall - Wall height".
Mojko on 16:32, 30. Dec, 2010
No, that would change the effect of the card. Currently the wall height is added to the height of your tower. It doesn't replace the tower height with wall height.
DPsycho on 01:11, 31. Dec, 2010
= by itself means "becomes"
: = + means "becomes itself plus..."
Inherently understandable by people who've done some amount of computer programming.
HivedOne on 22:46, 27. Apr, 2011
Redesign is one of the "game-crushers"... especially in long mode, it can shorten the tower-building immense...
I think, I would even use it, if it was read: tower:=+wall/2 (or max.+50 or something) ...therefore maybe cost only 5b/5g. As mostly wall cards are cheaper then tower cards and bring even in uncommon state much more height (such as fortifications: +25 for 10b), I think, this would be "fairer"...

What do others think??
DPsycho on 23:21, 27. Apr, 2011
It's a Rare. It's amazing at what it does but not always useful, and it requires bricks for a building effect. I've never thought of it as imbalanced at that. Without a keyword, it can't be summoned specifically, so designing a deck around it would be going against the odds. I don't feel that it needs a change, personally.
HivedOne on 00:20, 28. Apr, 2011
I know it's a rare... but nevertheless, it is worth to discuss it... i think.
Reunion is also a rare without keyword... so "summoning" it should be the same about it... I also know, that there are moments, when redesign "sucks"... so maybe you are right??
dindon on 05:35, 28. Apr, 2011
I've always thought Redesign was overpowered, but as long as it's as underused as it is now (rank 100/149) it probably won't be nerfed, and I'm pretty okay with that.
Veli Joze on 20:08, 28. Apr, 2011
Redesign is game wining card but its not a "game killer" because like DPsycho sead its a rare that it can't be summoned specifically, also you have to have the tower and wall razed high enough to have effect.
Reunion (before update)won you the game in two to four turns no mater in what stage of the game you got it redesign is pretty much usles in the begening of the game.

There are so many rare destruction (and uncomon)cards that can win you the game but there is so little building cards that can let you do that. Redesign is one of them.
Redesign has been around for a long time and the best evidence that it is not overpowered is the statistic that seas construction wins only make up 16.15% while destruction make up 77.52%.
dindon on 23:25, 28. Apr, 2011
Resource victories have always been even rarer than construction, but that didn't stop the old Bank from being overpowered.
NG_Beholder on 06:16, 29. Apr, 2011
Old Bank had Alliance keyword so it could be summoned with Dwarven watchtower or Ranger. Plus it's a part of Market week. Plus production bonus from Alliance keyword.
Redesign doesn't have any keywords. Yes, it's a strong card, but not overpowered.
In fact, I think that the game needs more cards for construction and resource victories. There is a crapton of oneshots (most rare Dragons, Leviathan, Ocean queen, Ice revenant, Phoenix, All-elemental attack, Apocalyptic rain, Crugg, Implosion, that new Suzaku...), only three cards that can be called "construction oneshots" (Redesign, Pyramids and Citadel of Myr), and only two for resource victories (Residence of gods and Duplication). Laputa was nerfed to the ground by that wall+ condition so it can't help much in construction victory, same with Ancient sage.
Don't nerf Redesign - one of the few cards that can give you construction win. Raise its cost if that's need, but don't touch effect.
HivedOne on 23:13, 29. Apr, 2011
NG_Beholder wrote:
...Redesign doesn't have any keywords. Yes, it's a strong card, but not overpowered.

Reunion had no keywords either... but at least Reunion wasn't bound to any other conditions...

NG_Beholder wrote:
In fact, I think that the game needs more cards for construction and resource victories. There is a crapton of oneshots (most rare Dragons, Leviathan, Ocean queen, Ice revenant, Phoenix, All-elemental attack, Apocalyptic rain, Crugg, Implosion, that new Suzaku...)

Some of your stated are keyword-relevant... those are not comparable with redesign, especially not, when based on number of keyword cards, like phoenix or Crugg... The Queen is no one shot imo... You need another rare to inflict 90 damage... thats not the "baam"-effect of others. However: Bahamut is another new "one-shot"... and you are right... there are plenty of them... nevertheless, all your stated cards cost much more then redesign... so you mostly can "smell" the incoming one-shot... especially when it's a "one-ressource-only"-one shot ;-)
...put in "some" Samurai cards and "keep your eyes open", then those nasty bastards won't reach your tower ;-)

NG_Beholder wrote:
only three cards that can be called "construction oneshots" (Redesign, Pyramids and Citadel of Myr), and only two for resource victories (Residence of gods and Duplication). Laputa was nerfed to the ground by that wall+ condition so it can't help much in construction victory, same with Ancient sage.

What about Magic barrier, Fortified Castle, Magical palace, Forgotten castle, Rock elemental(as keyword-based) or the unexpected (because "wrong" ressource) Kings elite guard?? Aren't tower +30 "surprising" enough??
Also you have to admit, that keeping your wall high, makes also a "slow tower building" very efficient. Most of the dragons can be blocked by a high wall.
NG_Beholder wrote:
Don't nerf Redesign - one of the few cards that can give you construction win. Raise its cost if that's need, but don't touch effect.

That's why I think, that Magic barrier is more "honest". If you see your opponent stores more and more bricks, you can "smell" the incoming... such as with (most of) the destruction-one-shots.
NG_Beholder on 15:50, 30. Apr, 2011
HivedOne wrote:
Reunion had no keywords either... but at least Reunion wasn't bound to any other conditions...

I mentioned keyword only because dindon mentioned old Bank - part of Alliance deck.
Yes. Reunion was OP because if it was drawed at round 3, you could kill your opponent with almost no chance for him. For Redesign you need build some wall first. 45 in normal mode, 67 in long mode. And that is optimistic, because if your opponent attacks you, you need more wall.

HivedOne wrote:
Some of your stated are keyword-relevant... those are not comparable with redesign, especially not, when based on number of keyword cards, like phoenix or Crugg... The Queen is no one shot imo... You need another rare to inflict 90 damage... thats not the "baam"-effect of others. However: Bahamut is another new "one-shot"... and you are right... there are plenty of them... nevertheless, all your stated cards cost much more then redesign... so you mostly can "smell" the incoming one-shot... especially when it's a "one-ressource-only"-one shot ;-)
...put in "some" Samurai cards and "keep your eyes open", then those nasty bastards won't reach your tower ;-)

Maybe I wasn't clear enough. I did not want to speak about specific cards, its cost, the ways to defend from oneshots or to do a comparison with Redesign. I just wanted to say that there is much more very strong and effective offensive cards than defensive and especially resource cards with same efficiency.

HivedOne wrote:
What about Magic barrier, Fortified Castle, Magical palace, Forgotten castle, Rock elemental(as keyword-based) or the unexpected (because "wrong" ressource) Kings elite guard?? Aren't tower +30 "surprising" enough??
Also you have to admit, that keeping your wall high, makes also a "slow tower building" very efficient. Most of the dragons can be blocked by a high wall.

In normal mode - maybe. In long mode - definitely not. Compare 35 tower from King's elite guard with 50 damage and 25 charge damage from Red dragon with the same cost. You can say something about +wall cards, but then you should compare two cards - King's elite guard and +wall - with one. And if that one would be Golden dragon...
HivedOne on 18:39, 30. Apr, 2011
NG_Beholder wrote:
In normal mode - maybe. In long mode - definitely not. Compare 35 tower from King's elite guard with 50 damage and 25 charge damage from Red dragon with the same cost. You can say something about +wall cards, but then you should compare two cards - King's elite guard and +wall - with one. And if that one would be Golden dragon...

In long mode, Great wall of China can do the job vs. golden dragon... (in right condition also dwarfen fortress) at a lower cost ;-)
...also the uncommon pyramids absorb most of the damage... when not winning the game before ;-)

However, we both know, what's the good thing about King's elite guard... it's the "colour" ;-)

But basicly, you are right... there are much less such "one-shot-cards" in long mode. Especially when considering,that there are even some cards, that halve tower (+wall), construction victory is even harder to achieve.
That's a bit strange, because I always thought, that long mode is "better" for the builders... isn't it??
DPsycho on 19:21, 30. Apr, 2011
Long mode is awesome for Unliving, I'll tell you that. You're more likely to be able to increase your Quarry which enhances the multiplying effect of the keyword, meaning you can get to a point where you're practically building for free.