MArcomage

Free multiplayer on-line fantasy card game

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Lord Ornlu on 15:51, 23. Nov, 2010
I don't know the extra attack (140) is a bit too much. It's not hard to achieve 60 tower in normal mode.
Fithz Hood on 15:53, 23. Nov, 2010
Wouldn't it be more interesting if the extra damage is related to enemy tower?
dimitris on 15:55, 23. Nov, 2010
Yes I think it's somewhat overpowered.
Maybe raise the percentage of tower for the condition, or adjust the extra attack as Fithz suggests.

Btw, really nice pic!
Fithz Hood on 15:57, 23. Nov, 2010
actually my suggestion was:

Attack: 60
If Enemy tower > 60% max tower height
Attack: 140
dimitris on 16:00, 23. Nov, 2010
Oh, sorry I thought it was something like this:

if tower > 60% max tower
Attack: N (N-> relative to enemy tower height).

I still think that 140 raw attack (200 combined) for 60% tower height is very high, especially in normal mode.
Lord Ornlu on 16:47, 23. Nov, 2010
I agree with Fitz. Basically this card is another Dragon Squadron costing 20 recruits less, easily summoned by Soldier or Holy summoning keywords and with a very easy requisition. It's still an interesting idea
Noak on 17:37, 23. Nov, 2010
possibly make the total damage with condition about 140, somewhere in between sqadroon and orc regiment dmg wise, its still hard to survive such a blow
dindon on 18:00, 23. Nov, 2010
Tower > 60% max height is not "easy" to achieve. If you can play this card to its full effect, it means you're already close to a tower victory anyways. Any deck aimed at a destruction victory is probably not going to have enough +tower cards to get their tower high enough for this condition, so I feel like it's mostly useful as a surprise alternate victory route for a deck that is perhaps mainly aiming for a construction victory.

As long as Dragon squadron does 200 damage unconditionally, I don't think a card that costs 20 recruits less and does the same amount of damage with a very restrictive condition is going to be overpowered. Anyways, I've decreased the attack a little and increased the cost a little.

P.S.: Thanks for all the images, Fithz. They look really good!
Lord Ornlu on 21:46, 23. Nov, 2010
I disagree, at least for me, I always have at least 4-5 +tower cards with Far Sight in my deck to defend against -tower decks and try achieving major victories in addition to 4-5 +wall cards. I always end games with at least 40-50 tower, and that's only 40-50 because I discard +tower cards after a point if I don't really need them. To achieve 60 tower is not hard for me if I tried, but it will take a few turns admittedly, though they will be enough to gather the 50 recruits. In Long mode this is another thing completely ofcourse, but still I feel that this card is a bit overpowered.
dindon on 22:06, 23. Nov, 2010
Here's a better comparison than dragon squadron: Citadel of Myr.

Citadel:
- Costs 12 less resources than this card
- Is an instant-win if tower height >= 50% max tower height.

On the other hand, this card is more expensive, requires that you exceed 60% max tower height, ands still doesn't even guarantee a win if you meet that condition. If this card is overpowered, then Citadel is really overpowered.
Fithz Hood on 22:10, 23. Nov, 2010
Good point.
Yet I think this card is better because it's easyer to summon. Anyway I think it's balanced as it is now
Noak on 22:13, 23. Nov, 2010
but thats the point with really expensive cards :P 70 resources is a LOT more than 50 to gather. by the time you get those 20 extra the opponent is very likely to win and or counter you. Try instead comparing it to imperial army that is a lot closer in cost.
edit: a suggested change would be to change the extra damage to -wall so that the enemy can survive with a high tower
dindon on 22:24, 23. Nov, 2010
Noak wrote:
but thats the point with really expensive cards :P 70 resources is a LOT more than 50 to gather. by the time you get those 20 extra the opponent is very likely to win and or counter you. Try instead comparing it to imperial army that is a lot closer in cost.
edit: a suggested change would be to change the extra damage to -wall so that the enemy can survive with a high tower

I don't know if I agree about the first point (look at how many games are won with resource victory nowadays), but regardless I compared it to Citadel of Myr, which is a less expensive card. I'm not inclined to compare it to Imperial army, because that card is pretty underpowered.
Lord Ornlu on 22:32, 23. Nov, 2010
Good point about Citadel of Myr. Nonetheless, I'm still inclined to believe this specific concept is a bit overpowered as it is now in Normal Mode. It's perfectly fine for Long Mode games though
dindon on 22:36, 23. Nov, 2010
Lord wrote:
Good point about Citadel of Myr. Nonetheless, I'm still inclined to believe this specific concept is a bit overpowered as it is now in Normal Mode. It's perfectly fine for Long Mode games though

If Citadel doesn't convince you, what about King's Elite Guard? It's another soldier card, but it costs 20 fewer recruits. If your tower is more than 60% max tower height in normal mode, then KEG will give you 96 or higher tower (so either an instant win, or one tower+ card away from the win). To my eyes, my concept is pretty much strictly less powerful than King's Elite Guard in normal mode.

I can see why people would think this card is overpowered at first glance, because of the high attack, but if anything I think it made it too weak.
Lord Ornlu on 22:45, 23. Nov, 2010
Well that's provided you do have King's Elite Guard in hand. This one is way easier to draw as it contains both Holy and Soldier keyword and it can be summoned by at least 3 different cards specific for Soldier or Holy off the top of my head. You are right though, there are cards which are more powerful in regard to their cost than this one.