Mojko wrote:
I've seen too many times that high level player actually spend uncommon focus discard cards to prevent opponent from playing Purifying Fire. Currently it has the power to completely destroy the effect of many uncommon and rare summoning cards and keyword effects as well. I would like to remind you that this card is a 1 gem cost common card that has two keywords on it.
I've been on the receiving end of Purifying Fire lots of times, and I play an illusion deck (with wishing lagoon and magic lamp!). And I still didn't think it was overpowered. The drawback of it is that a good majority of the game, it'll just sit in your hand. It's situational. You might not even get to use it at all if your opponent hasn't brought the right cards or keywords.
If you do want to make it more moderate, I'd say make it so it can't discard rares, and (like someone else suggested) give it a small 'else' condition like 'gems+3' or 'discard a random common from your hand' or something. Making it only affect commons though, and not giving it any other functionality, just makes it laughably weak.
Lord wrote:Mojko wrote:
Interesting that you have opposite opinions :D
Well, I was talking about Long Mode and Construction decks (I think I clarified it in that post). The sacrifice is nothing while the attack is overwhelming and pretty easily achievable with just 25G/R.
I think it's easy to be seduced by the relatively high attack value, but I really think this is a lousy card in any mode. Even if we ignore the damage it does to yourself, it has worse resource conversion than a lot of uncommons, and most rares. I don't think it holds up well if you compare it to similar cost cards like Golden dragon (35/35 attack 110), Ice Revenant (28/28 attack 60/105), Alucard (20/20, Far Sight, 65 attack [conditional, but not hard to achieve]).
Because of the negative side effect, it really should have a
high resource conversion compared to similar cards. BTW, I think it's the low resource conversion that's making it unpopular now, and not the self-damage. I'd prefer to buff it by increasing the damage, rather than decreasing the amount it hurts the user's defenses. It's that self-damaging aspect that makes it interesting (and that makes it a "death pact").