MArcomage

Free multiplayer on-line fantasy card game

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dimitris on 11:32, 11. Nov, 2010
This is a good card but it's too conditional.
You have to wait for Wheat Farm to come on your hand and if it doesn't it's completely useless. Also, if you have more than one Harvest Fairies, it can really stall your hand...

I'd suggest to raise it's cost to 1/1/1 or 2/2/2 and make it Quick.
DPsycho on 13:26, 11. Nov, 2010
Or you can give it "else next card will be Wheat farm"
dimitris on 13:30, 11. Nov, 2010
Yes, that would be good too.

But I guess the point of this card is to have both Harvest Fairy and Wheat Farm on your deck.
NG_Beholder on 13:17, 5. Aug, 2013
Our little fairy fail finally became totally ignored. And here's the reason why: you spend 1R and 2 turns to get 1B/1G net worth. Or, maybe, 3B/3G/2R.

Compare it with other common stock+ cards:
Farm. 2 turns, +2 wall, +2 tower, 2B/4G/2R net worth.
Supply units. 1 turn, hand rotation, 3B/3G/2R net worth.
Waterfall. 1 turn, -5 wall, 3B/2G/3R net worth.
White lady. 1 turn, 2B/2G/2R net worth.
Caravan. 1 turn, up to 2B/2G/2R net worth.
Crypt sentry. 1 turn, up to 3B/6G/4R net worth.
Hidden lagoon. 1 turn, up to 4 wall, up to 3B/2G/3R net worth.
Pixie. 1 turn, up to 3B/2G/3R net worth.
Titan's left arm. 1 turn, up to 1B/8G/8R net worth without additional bricks production.

Of course, old Harvest fairy was too strong. Stock gain from Wheat farms was absurdly high, with slight luck you were able to get +12 stock at turn 10 and finish a game with Leviathan, for example. What's the price? You need 3-5 Wheat farms to raise your stock effectively, so you must sacrifice some card slots for it. This price is not too high, I agree.
Wheat farm can be very effective as stock+ mechanism, but only when you manage to collect at least 3 Wheat farms in hand at once. Needless to say, you won't be able to do that (except two cases: a) you're exteremely lucky, b) you use Mask of the phantasm to copy Wheat farm).
I suggest to return to Harvest fairy some of her old power. Change card effect to the following:
"Replace neighbouring cards with Wheat farm".
It would make this card powerful, but also less safe that pre-nerfed version - with that change you can discard something you wanted to play.
What do you think?
godisdead on 18:01, 5. Aug, 2013
Durable

If Wheat farm in hand < 3
Replace a (common ?) card with Wheat farm


Or

Durable
Replace a uncommon or rare card with wheat farm
Damalycus on 14:38, 6. Aug, 2013
I like above suggestions

replace neighboring can be very inconvenient , so that's "good"

durable can also make your hand quite stale, which is also "good"

replace non-common/uncommon is also "good" but maybe too harsh
Mojko on 14:45, 6. Aug, 2013
I like the "Replace neighbouring cards with Wheat farm" suggestion :).