MArcomage
Free multiplayer on-line fantasy card game
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Small Brick Golem
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NG_Beholder
on
18:16, 5. Nov, 2010
#1
We have 25 wall and 30 tower in normal game. And this card destroys starting wall and does 4 dmg to tower for 2 bricks - cheapest resource in game. It's too much, i think. Even the fact that it's useless if enemy wall less than 18 doesn't mean anything. Use it and 2-3 attack cards. You win.
Remove damage if wall>18.
vault
on
18:21, 5. Nov, 2010
#2
I don't understand your calculation... If I'll play it as the first card, the result is enemy wall 19 and my wall 12...
NG_Beholder
on
18:40, 5. Nov, 2010
#3
Oh, sorry. Misreading.
But it would be totally ineffective. You do damage to enemy, even more damage to yourself and pay for it. Not much but still pay.
DPsycho
on
19:07, 5. Nov, 2010
#4
I see this as being a cheap finisher to go for Gentle Touch or as a throwaway to gain Unliving tokens when the player's wall isn't high enough to cause the reduction.
That being said, I don't think I'd use it.
Noak
on
23:10, 5. Nov, 2010
#5
can be tweaked a bit but as an offensive card sacraficing some wall to do damage is awesomesauce against tower builders?
EDIT: made is stronger for you naysayers (i'd still use old one)
old one:
If wall>18 wall -18, attack 11
else attack 2
dindon
on
18:27, 6. Nov, 2010
#6
I think something like:
wall -18, attack 11
Would be more interesting (i.e. remove the wall requirement). This would make it great against pure building decks, since you could run your own wall down to 0 and continue getting the 11 attack cheaply. However, it would be putting yourself in extreme danger if the opponent has any offensive aspect to his deck.
Mojko
on
19:00, 6. Nov, 2010
#7
That give me an idea for a card - to do more damage if your wall is destroyed. Or something similar to
Berserker
but based on wall.
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Small Brick Golem
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