MArcomage

Free multiplayer on-line fantasy card game

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daviepai on 01:20, 20. Dec, 2008
1. Legend decks are almost always built with mage cards, and mage usually comes with swift, so the player get extra turns and stocks.

2. With cards like meditation and pegasus, to get 30 gems is not too difficult although it's true that gem is the lowest resource at the start of the game.

3. Frost unicorn - For the damage, we compare with another similar card, Imperial griffin. The base attack for imperial griffin is only 19 (35 from unicorn), it needs two other types of card to reach max damage, and it costs 35R. However, from frost unicorn, with 2 other keywords, there is an extra 20 gems in return plus +1 magic. I think its pretty obvious which one is more superior.

4. Moonlight unicorn - the least powerful legend among the 3. The attack here is reasonable I guess, but the swift keyword + a mage card played in the previous turn (which I dont think is too hard to do) would still give 10+ gems in return. If I recall corretly, there is no other cards that has similar benefits. Perhaps, Ceremonial guard but it only does 10 damage.

5. Azure unicorn - the most over powered legend card. With only 12G + 15R and higher magic, it does 34 damage! If the opponent does not have any counter +magic cards, the game would be over. In addition, the legend cards always give a 25% chance that one of the facilities (lowest) will be raised by one. Even if the player fails to draw any +magic cards, azure unicorn is still possible to do the incredible 34 damage.

Any thoughts?
Secret on 02:44, 20. Dec, 2008
Sorry for my english.

You are play by blue deck? Build, play, then say, what you think.
I think, 3 legends is not enough in card list. And mage cards not enough. Need more.

Anyway, i think Azure unicorn is overpowered.

My list of overpowered cards.
Azure unicorn
Pegasus (free gems and charge)
Militia (yes, this is great card and it needed in every deck)
Death wave (use only in undead deck and deal 16-20 dmg for 7 gems)
Undead raid (-5-6 stock for 4 gems, and its common)
Prince of thieves (-5 enemy stock, +5 stock min)

underpowered cards
many commons, such as Volunteer, Wildfire gem, Saints-day, Palisade wall,Heresy and so on. Anybody play with them? I don't see.
Progressor on 10:52, 20. Dec, 2008
Secret's English indeed truly sucks. I have no idea what he's trying to tell us.

With current Legend power, I don't think you need specifically more of them, especially since they always come in the good company of Mages, which are quite available. The keyword that we need more cards for is called 'Alliance' ;-).

About the underpowered cards: Ive seen Heresy been used, and use Saints-day myself in one of my more obscure decks. For the rest, some of the cards are not there to be picked, but to make the guess of Danaï present worthwhile.

In general I agree the Mage Legend combo is quite powerful. Overpowered? Maybe, I don't know. The opponent usually has some time to respond to the threat (but yes, it can be quite a killer). I gotta say, I was kinda disappointed when Meditation changed (it used to be more like Magic steel). Now it's more or less devoted to Mage deck's and isn't the cheap way to get gem's it used to be, making it too expensive / useless for non-Mage decks.
garbageonly on 17:54, 20. Dec, 2008
1. Legend cards are almost always built with Mage cards because 2 out of it's 3 cards require a Mage keyword to be 100% useful...

2. It's also not any harder to obtain 30 of other 2 types of resources, say Haste or Time Warp or Angel all uses Gems to boost your other 2 types of resources

3. I don't think Imperial Griffin is a good choice to make the comparison, I think it's already an underpowered card, so basically you can compare Imperial Griffin to any uncommon card and say it does too little damage for its cost.
Also, in the manual says you have 29% chance to draw an uncommon card, 3 kind Legend cards in total, so if you have no Legend cards in hand, every draw you have 29% * (3 / 15) = 5.8% chance of getting a Legend card, it's much much harder to obtain and keep 2 Legend +1 Mage (mage is easier if one have many mage in deck) cards in hand than Beast & Soldier

4. Well the difference between Frost Unicorn & Ceremonial Guards is that one with fix function, one without. It's like Goblin Saboteur, either very useful or not.
Other cards with similar function: Keeper of the Souls
Actually I like Moonlight before Legend keyword is introduced, I think it's a cool card.

5. Azure, funny how I like this Legend out of the 3 the least. I think given the cost and condition, it does relative fair damage.
If people actually play Azure to have 25% * (1/3) = 8% chance to actually increase Magic, I guess they deserve the lucky win lol.
The following are all good example of big damage when the condition is met:
Locust swarm: 16 recruits 35 damage, Overpower: 5 recruits 42 damage
Heavy Calvary: 25 recruits 50 damage, Warlord: 19 recruits 37 damage
Keeper of the Soul: 16 gems 10 recruits give 45 damage + 16 recruits
Zealot: 11 gems 15 recruits give 34 damage
and many more

It's unfair to say how Azure is overpowered because your deck doesn't have +Magic cards. Why should anyone complain about Charge cards are too powerful when they don't put any +Wall card in their deck? It's the similar idea.
It's also so not true that if one have no +Magic card in hand, Azure will win for your opponent for sure.

EDIT my % error sorry
kakerlake on 18:54, 20. Dec, 2008
@garbage,
you wrote the chances in your calculations wrong.
29% * (3 / 15) is 6%, not 0.058% ... if it were 0.06% you would get one legend about every 1000+th card.
same goes for 25% * (1/3) = 8%

anyway, i generally agree with you. legend cards are quite strong and could be considered overpowered. but they are uncommon. every good uncommon is overpowered. best example is "overpower". 5 recruits, 42 damage. i won quite some matches in less then 10 turns with that card.
just as overpowered is mud elemental, 18 bricks gives 45 wall.

one of the most overpowered cards i think is anyway black market. you think the enemy got an overpowered card? flip a coin. if it is heads, it is yours =)
daviepai on 19:54, 20. Dec, 2008
I think Haste, Time Wrap, and Angel are not good comparison to Meditation and Pegasus. Basically, the 2 latter ones cost nothing to increase gems(once you have 15 gems, meditation gives 25 gems or more, so that is at least 10 extra gems without any cost). Although bricks and recruits cam be increased by Haste Time Wrap and Angel, they cost gems to function. I do not think you can rely on Angle to boost your resource, it is a rare card and requires holy cards to function well.

I agree with you that imperial griffin is quite weak but I do not see any other similar cards to compare with. To maintain 2 legends + 1 mage is not as difficult as you mentioned. Even without the other legend card, Frost unicorn is still capable of doing 35 damage.

8% to actually increase Magic - I think I would take this over any other keywords anytime. In my opinion, other effects are not as good and they require maintaining same keyword cards for the +6-9% chance from each card on hand to trigger the effect.

Regardless of the build, there would at least be some +wall cards in the deck. However, this is not the case for +magic cards.