MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 22:08, 2. Nov, 2010
After tweaking the Durable and Banish my attention now turned to Charge and Skirmisher keywords. After watching multiple replays, I can see the "new" banish cards are being put to good use, but Skirmisher cards are still underused. I propose to adjust Charge effect in case of wall is still intact after the attack. Currently there is no Charge damage. This would be changed to half of the Charge damage.
jbryant3 on 22:25, 2. Nov, 2010
I like it!
dimitris on 22:27, 2. Nov, 2010
I don't think Charge needs enhancements...
Charge cards are already very powerful, especially Royal dragoons is the most powerful uncommon.
Don't let long mode misguide us.
dindon on 22:49, 2. Nov, 2010
I don't like the proposed change to charge cards. It would just make them more like regular attack cards. Like Dimitris said, charge cards are a little harder to use in long mode, which is very popular right now; this might make it seem like they're less powerful than they actually are.

If you are going to buff them, I think you should do it in a way that doesn't diminish their uniqueness.
Mojko on 07:31, 3. Nov, 2010
How about this: the half of the charge damage (in the situation mentioned above) won't be a regular attack, but it will only lower the wall.
vault on 07:33, 3. Nov, 2010
I agree with dimitris.
NG_Beholder on 07:54, 3. Nov, 2010
IMO you should add some more Charge support cards like Stables, Draft or Overpower. That's it, problem with Charge (if there is a problem) solved.
dimitris on 09:05, 3. Nov, 2010
If you want to add some additional attack to charge you could do it in an incremental/sequential way like this: If last card played was a Charge do that.
Lord Ornlu on 10:51, 3. Nov, 2010
I think leave Charge cards as they are, the proposed scheme seems nice but it won't encourage people to take up Skirmisher cards in their decks for one simple reason: Skirmisher cards are not very useful cards in general, and there are people who will prefer to build high walls (useful in every case) instead of taking up Skirmishers to discard Charge cards (useful in only the case that the opponent has Charge).

In my oppinion, we should add the Skirmisher keyword to a few more cards, such as Veteran Militia.
DPsycho on 14:11, 3. Nov, 2010
I don't think Charge should be changed to do damage in cases that it does not presently.

At the most, I think you should explore the proposed changes to have some of the cards do variable damage based on the number of Charges in hand separately from altering its inherent mechanics. See how that goes first, and then come back to this idea if you feel a change is still in order.
planegray on 03:04, 4. Nov, 2010
What about changing Skirm to discard an attack card if no Charge card
jbryant3 on 03:36, 4. Nov, 2010
Or, if the last card played was charge but the wall wasn't reduced to 0, if the next card is charge, it gets half of the bonus damage? That's a lot of "if"s...