MArcomage

Free multiplayer on-line fantasy card game

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dindon on 10/19/2010, 12:36:32 AM
This card commits the dual sins of being weak and boring. Can we change it in some way that will make people want to take it? It's a no-keyword attack card, so maybe it could play along with the no keyword (or anti-keyword) play style. If opponent's matching card has a keyword, replace it with X?

(Where X is some common. Wind? Caravan? Magic lamp? I'm trying to think of keywordless cards with a somewhat desert-y flavour.)

As it is, the effect is just too slight to justify taking up a precious uncommon deck slot.
jbryant3 on 10/19/2010, 2:25:30 AM
How about: "If matching card has a keyword, the next card received will be a non-common with that keyword"

Multiple-keyword cards would be resolved randomly.
DPsycho on 10/19/2010, 4:17:13 AM
I don't know about that. You're likely to give yourself something that doesn't work well in your deck. It would be a waste of a draw and, in the long run, cause this to be even worse a card.
Mojko on 10/19/2010, 6:36:00 AM
We could change it back to original concept - steal resources instead just destroying them and adding a Brigand keyword.
dindon on 10/19/2010, 6:44:53 AM
I like it as a non-keyword card. As it is, Revolt doesn't have that many cards to draw from - don't narrow it any further!

Besides, a Brigand card that costs recruits, does damage, and steals resources? Snore.

DPsycho on 10/19/2010, 5:50:04 PM
I like Dindon's suggestion, but I'm equally unsure of with what it should replace the matching card.