DPsycho wrote:
It would also be impossible to alter Facilities. The only such cards in the Common pool require the opponent to have more, something that will never occur.
Actually there is one possibility to raise magic by 1: Mage keyword. Other than that yes, you will be stuck with 3 of each facility.
DPsycho wrote:
What if if only drew Commons during regular draw/discard, but other effects that specifically draw an Uncommon or Rare still functioned? Of course, then the best strategy would probably be to choose all Commons that influence the next draw, and token-based keywords would still have an edge over the others.
Allowing the summoning of uncommon or rare cards would lead automatically to overpowered summon cards (like phoenix feather... ftw!). Because of that summoned uncommons and rares must be discarded by the system.
Though a bunch of the uncommon cards aren't that powerful.
DPsycho wrote:
Still could be interesting, though. It's hard to figure without seeing it in action.
Defenitely! Like the longmode, peasant mode would need first a little testing. The starting conditions might be completely out of range for commons only.
Is it even possible to use more then 9 resources per turn? Maybe 2 of each facility and starting resources of 3 could be enough.
Fishguy2 wrote:
I imagine cards like magic lamp, necromancy and the dragon cards would dominate, assuming you could summon non-commons.
I wonder... if the starting conditions give you a permament lack of resources, you couldn't even play the expensive cards.
But I'd prefer banning all the non-commons, even the summoned ones. There are enough cards that give 10+ attack or defense in the common section.